| RyuPHILLips vs Reina | 44–31 | 58.67% |
| RyuPHILLips vs Kazuya | 29–41 | 41.43% |
| RyuPHILLips vs Hwoarang | 29–33 | 46.77% |
| RyuPHILLips vs Jin | 28–30 | 48.28% |
| RyuPHILLips vs Paul | 25–30 | 45.45% |
| RyuPHILLips vs King | 26–24 | 52.00% |
| RyuPHILLips vs Bryan | 27–23 | 54.00% |
| RyuPHILLips vs Steve | 21–24 | 46.67% |
| RyuPHILLips vs Dragunov | 16–28 | 36.36% |
| RyuPHILLips vs Eddy | 11–32 | 25.58% |
| RyuPHILLips vs Asuka | 19–22 | 46.34% |
| RyuPHILLips vs Victor | 14–21 | 40.00% |
| RyuPHILLips vs Clive | 14–19 | 42.42% |
| RyuPHILLips vs Lili | 15–17 | 46.88% |
| RyuPHILLips vs Heihachi | 14–18 | 43.75% |
| RyuPHILLips vs Jun | 12–18 | 40.00% |
| RyuPHILLips vs Azucena | 11–18 | 37.93% |
| RyuPHILLips vs Yoshimitsu | 10–17 | 37.04% |
| RyuPHILLips vs Devil Jin | 9–18 | 33.33% |
| RyuPHILLips vs Fahkumram | 8–19 | 29.63% |
| RyuPHILLips vs Anna | 10–16 | 38.46% |
| RyuPHILLips vs Claudio | 14–10 | 58.33% |
| RyuPHILLips vs Armor King | 5–19 | 20.83% |
| RyuPHILLips vs Lee | 9–12 | 42.86% |
| RyuPHILLips vs Leo | 5–14 | 26.32% |
| RyuPHILLips vs Lidia | 9–10 | 47.37% |
| RyuPHILLips vs Alisa | 7–11 | 38.89% |
| RyuPHILLips vs Raven | 5–12 | 29.41% |
| RyuPHILLips vs Feng | 2–14 | 12.50% |
| RyuPHILLips vs Lars | 5–11 | 31.25% |
| RyuPHILLips vs Nina | 6–10 | 37.50% |
| RyuPHILLips vs Law | 8–6 | 57.14% |
| RyuPHILLips vs Zafina | 5–7 | 41.67% |
| RyuPHILLips vs Miary Zo | 6–6 | 50.00% |
| RyuPHILLips vs Xiaoyu | 5–6 | 45.45% |
| RyuPHILLips vs Jack-8 | 0–11 | 0.00% |
| RyuPHILLips vs Shaheen | 5–3 | 62.50% |
| RyuPHILLips vs Kuma | 0–1 | 0.00% |
| RyuPHILLips vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.