| TimeFlyBye vs Clive | 31–14 | 68.89% |
| TimeFlyBye vs Reina | 23–14 | 62.16% |
| TimeFlyBye vs Hwoarang | 19–15 | 55.88% |
| TimeFlyBye vs Law | 16–17 | 48.48% |
| TimeFlyBye vs Heihachi | 18–13 | 58.06% |
| TimeFlyBye vs King | 15–15 | 50.00% |
| TimeFlyBye vs Steve | 14–16 | 46.67% |
| TimeFlyBye vs Lili | 15–12 | 55.56% |
| TimeFlyBye vs Jun | 13–13 | 50.00% |
| TimeFlyBye vs Armor King | 9–17 | 34.62% |
| TimeFlyBye vs Jin | 13–11 | 54.17% |
| TimeFlyBye vs Azucena | 12–11 | 52.17% |
| TimeFlyBye vs Dragunov | 10–12 | 45.45% |
| TimeFlyBye vs Nina | 10–12 | 45.45% |
| TimeFlyBye vs Eddy | 9–13 | 40.91% |
| TimeFlyBye vs Fahkumram | 11–11 | 50.00% |
| TimeFlyBye vs Feng | 13–7 | 65.00% |
| TimeFlyBye vs Leroy | 13–7 | 65.00% |
| TimeFlyBye vs Yoshimitsu | 11–8 | 57.89% |
| TimeFlyBye vs Asuka | 7–12 | 36.84% |
| TimeFlyBye vs Xiaoyu | 11–7 | 61.11% |
| TimeFlyBye vs Victor | 14–4 | 77.78% |
| TimeFlyBye vs Leo | 4–13 | 23.53% |
| TimeFlyBye vs Lars | 8–9 | 47.06% |
| TimeFlyBye vs Lidia | 9–8 | 52.94% |
| TimeFlyBye vs Kazuya | 9–6 | 60.00% |
| TimeFlyBye vs Alisa | 7–7 | 50.00% |
| TimeFlyBye vs Lee | 7–6 | 53.85% |
| TimeFlyBye vs Bryan | 6–6 | 50.00% |
| TimeFlyBye vs Raven | 7–5 | 58.33% |
| TimeFlyBye vs Paul | 7–4 | 63.64% |
| TimeFlyBye vs Jack-8 | 7–4 | 63.64% |
| TimeFlyBye vs Kuma | 2–6 | 25.00% |
| TimeFlyBye vs Devil Jin | 6–0 | 100.00% |
| TimeFlyBye vs Zafina | 4–1 | 80.00% |
| TimeFlyBye vs Anna | 3–1 | 75.00% |
| TimeFlyBye vs Miary Zo | 2–2 | 50.00% |
| TimeFlyBye vs Claudio | 1–1 | 50.00% |
| TimeFlyBye vs Shaheen | 0–2 | 0.00% |
| TimeFlyBye vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.