| SoulUseRule vs Jin | 42–60 | 41.18% |
| SoulUseRule vs Reina | 52–36 | 59.09% |
| SoulUseRule vs Dragunov | 36–36 | 50.00% |
| SoulUseRule vs King | 31–36 | 46.27% |
| SoulUseRule vs Lili | 38–29 | 56.72% |
| SoulUseRule vs Kazuya | 20–45 | 30.77% |
| SoulUseRule vs Steve | 26–35 | 42.62% |
| SoulUseRule vs Lars | 30–30 | 50.00% |
| SoulUseRule vs Bryan | 31–27 | 53.45% |
| SoulUseRule vs Asuka | 23–25 | 47.92% |
| SoulUseRule vs Heihachi | 14–30 | 31.82% |
| SoulUseRule vs Law | 17–22 | 43.59% |
| SoulUseRule vs Hwoarang | 15–24 | 38.46% |
| SoulUseRule vs Yoshimitsu | 17–13 | 56.67% |
| SoulUseRule vs Victor | 16–14 | 53.33% |
| SoulUseRule vs Nina | 15–14 | 51.72% |
| SoulUseRule vs Fahkumram | 12–15 | 44.44% |
| SoulUseRule vs Paul | 16–10 | 61.54% |
| SoulUseRule vs Jun | 14–12 | 53.85% |
| SoulUseRule vs Armor King | 7–19 | 26.92% |
| SoulUseRule vs Lee | 15–7 | 68.18% |
| SoulUseRule vs Alisa | 4–15 | 21.05% |
| SoulUseRule vs Claudio | 6–12 | 33.33% |
| SoulUseRule vs Azucena | 8–9 | 47.06% |
| SoulUseRule vs Eddy | 9–8 | 52.94% |
| SoulUseRule vs Devil Jin | 9–7 | 56.25% |
| SoulUseRule vs Lidia | 14–2 | 87.50% |
| SoulUseRule vs Shaheen | 5–9 | 35.71% |
| SoulUseRule vs Anna | 7–7 | 50.00% |
| SoulUseRule vs Xiaoyu | 8–5 | 61.54% |
| SoulUseRule vs Feng | 4–8 | 33.33% |
| SoulUseRule vs Leo | 6–6 | 50.00% |
| SoulUseRule vs Leroy | 10–2 | 83.33% |
| SoulUseRule vs Jack-8 | 5–6 | 45.45% |
| SoulUseRule vs Kuma | 3–7 | 30.00% |
| SoulUseRule vs Clive | 6–3 | 66.67% |
| SoulUseRule vs Zafina | 1–5 | 16.67% |
| SoulUseRule vs Raven | 3–3 | 50.00% |
| SoulUseRule vs Panda | 1–4 | 20.00% |
| SoulUseRule vs Miary Zo | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.