| CheesyDeath vs Kazuya | 120–125 | 48.98% |
| CheesyDeath vs Jin | 136–104 | 56.67% |
| CheesyDeath vs Bryan | 127–103 | 55.22% |
| CheesyDeath vs Heihachi | 104–91 | 53.33% |
| CheesyDeath vs Hwoarang | 92–102 | 47.42% |
| CheesyDeath vs Steve | 94–100 | 48.45% |
| CheesyDeath vs Reina | 110–71 | 60.77% |
| CheesyDeath vs Paul | 92–88 | 51.11% |
| CheesyDeath vs Dragunov | 77–98 | 44.00% |
| CheesyDeath vs Lee | 99–61 | 61.88% |
| CheesyDeath vs Yoshimitsu | 77–72 | 51.68% |
| CheesyDeath vs King | 85–63 | 57.43% |
| CheesyDeath vs Law | 69–70 | 49.64% |
| CheesyDeath vs Devil Jin | 74–58 | 56.06% |
| CheesyDeath vs Lili | 57–65 | 46.72% |
| CheesyDeath vs Clive | 60–51 | 54.05% |
| CheesyDeath vs Jun | 54–56 | 49.09% |
| CheesyDeath vs Asuka | 61–48 | 55.96% |
| CheesyDeath vs Feng | 59–46 | 56.19% |
| CheesyDeath vs Lars | 53–45 | 54.08% |
| CheesyDeath vs Lidia | 47–50 | 48.45% |
| CheesyDeath vs Azucena | 53–41 | 56.38% |
| CheesyDeath vs Nina | 44–42 | 51.16% |
| CheesyDeath vs Zafina | 45–32 | 58.44% |
| CheesyDeath vs Raven | 36–41 | 46.75% |
| CheesyDeath vs Alisa | 32–39 | 45.07% |
| CheesyDeath vs Xiaoyu | 41–28–1 | 59.42% |
| CheesyDeath vs Victor | 38–31 | 55.07% |
| CheesyDeath vs Jack-8 | 23–37 | 38.33% |
| CheesyDeath vs Leo | 24–30 | 44.44% |
| CheesyDeath vs Claudio | 28–25 | 52.83% |
| CheesyDeath vs Eddy | 21–28 | 42.86% |
| CheesyDeath vs Fahkumram | 22–25 | 46.81% |
| CheesyDeath vs Shaheen | 20–25 | 44.44% |
| CheesyDeath vs Leroy | 23–22 | 51.11% |
| CheesyDeath vs Anna | 22–21 | 51.16% |
| CheesyDeath vs Kuma | 12–13 | 48.00% |
| CheesyDeath vs Armor King | 11–9 | 55.00% |
| CheesyDeath vs Panda | 12–7 | 63.16% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.