| GoEasyOnMe vs Kazuya | 95–93 | 50.53% |
| GoEasyOnMe vs King | 84–94 | 47.19% |
| GoEasyOnMe vs Jin | 83–69 | 54.61% |
| GoEasyOnMe vs Heihachi | 66–83 | 44.30% |
| GoEasyOnMe vs Bryan | 78–62 | 55.71% |
| GoEasyOnMe vs Hwoarang | 58–79 | 42.34% |
| GoEasyOnMe vs Law | 78–57 | 57.78% |
| GoEasyOnMe vs Steve | 70–61 | 53.44% |
| GoEasyOnMe vs Reina | 67–61 | 52.34% |
| GoEasyOnMe vs Clive | 51–73 | 41.13% |
| GoEasyOnMe vs Lili | 60–45 | 57.14% |
| GoEasyOnMe vs Lee | 62–42 | 59.62% |
| GoEasyOnMe vs Armor King | 41–58 | 41.41% |
| GoEasyOnMe vs Jun | 44–50 | 46.81% |
| GoEasyOnMe vs Lars | 44–46 | 48.89% |
| GoEasyOnMe vs Yoshimitsu | 38–49 | 43.68% |
| GoEasyOnMe vs Paul | 43–42 | 50.59% |
| GoEasyOnMe vs Asuka | 37–48 | 43.53% |
| GoEasyOnMe vs Feng | 30–38 | 44.12% |
| GoEasyOnMe vs Eddy | 24–42 | 36.36% |
| GoEasyOnMe vs Dragunov | 36–29 | 55.38% |
| GoEasyOnMe vs Jack-8 | 28–35 | 44.44% |
| GoEasyOnMe vs Leo | 28–30 | 48.28% |
| GoEasyOnMe vs Leroy | 28–30 | 48.28% |
| GoEasyOnMe vs Xiaoyu | 20–36 | 35.71% |
| GoEasyOnMe vs Azucena | 23–30 | 43.40% |
| GoEasyOnMe vs Raven | 31–22 | 58.49% |
| GoEasyOnMe vs Devil Jin | 24–27 | 47.06% |
| GoEasyOnMe vs Nina | 26–25 | 50.98% |
| GoEasyOnMe vs Alisa | 29–21 | 58.00% |
| GoEasyOnMe vs Lidia | 20–29 | 40.82% |
| GoEasyOnMe vs Victor | 20–28 | 41.67% |
| GoEasyOnMe vs Claudio | 17–27 | 38.64% |
| GoEasyOnMe vs Kuma | 15–9 | 62.50% |
| GoEasyOnMe vs Shaheen | 8–7 | 53.33% |
| GoEasyOnMe vs Panda | 7–8 | 46.67% |
| GoEasyOnMe vs Anna | 6–9 | 40.00% |
| GoEasyOnMe vs Zafina | 3–10 | 23.08% |
| GoEasyOnMe vs Fahkumram | 3–2 | 60.00% |
| GoEasyOnMe vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.