| Frowzone vs Kazuya | 306–313 | 49.43% |
| Frowzone vs Jin | 196–333 | 37.05% |
| Frowzone vs King | 200–240–1 | 45.45% |
| Frowzone vs Hwoarang | 172–237 | 42.05% |
| Frowzone vs Bryan | 179–189 | 48.64% |
| Frowzone vs Paul | 135–193 | 41.16% |
| Frowzone vs Reina | 156–164 | 48.75% |
| Frowzone vs Dragunov | 142–163 | 46.56% |
| Frowzone vs Steve | 133–167 | 44.33% |
| Frowzone vs Yoshimitsu | 159–139 | 53.36% |
| Frowzone vs Law | 115–167 | 40.78% |
| Frowzone vs Lili | 110–144 | 43.31% |
| Frowzone vs Eddy | 87–117 | 42.65% |
| Frowzone vs Heihachi | 82–114 | 41.84% |
| Frowzone vs Lee | 87–108 | 44.62% |
| Frowzone vs Jun | 77–116 | 39.90% |
| Frowzone vs Devil Jin | 101–89–1 | 53.16% |
| Frowzone vs Nina | 82–99 | 45.30% |
| Frowzone vs Feng | 77–98 | 44.00% |
| Frowzone vs Lars | 60–100 | 37.50% |
| Frowzone vs Azucena | 73–82–1 | 47.10% |
| Frowzone vs Asuka | 72–80 | 47.37% |
| Frowzone vs Victor | 60–86 | 41.10% |
| Frowzone vs Xiaoyu | 68–59 | 53.54% |
| Frowzone vs Alisa | 42–65 | 39.25% |
| Frowzone vs Leroy | 45–47 | 48.91% |
| Frowzone vs Jack-8 | 38–49 | 43.68% |
| Frowzone vs Lidia | 33–54 | 37.93% |
| Frowzone vs Leo | 40–41 | 49.38% |
| Frowzone vs Clive | 32–47 | 40.51% |
| Frowzone vs Anna | 38–40 | 48.72% |
| Frowzone vs Claudio | 21–46 | 31.34% |
| Frowzone vs Raven | 31–31 | 50.00% |
| Frowzone vs Kuma | 18–39 | 31.58% |
| Frowzone vs Armor King | 26–31 | 45.61% |
| Frowzone vs Shaheen | 19–31 | 38.00% |
| Frowzone vs Fahkumram | 16–29 | 35.56% |
| Frowzone vs Zafina | 17–22 | 43.59% |
| Frowzone vs Panda | 15–20 | 42.86% |
| Frowzone vs Miary Zo | 1–5 | 16.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.