| Amaysim vs Kazuya | 198–212 | 48.29% |
| Amaysim vs Bryan | 213–193 | 52.46% |
| Amaysim vs Steve | 238–148 | 61.66% |
| Amaysim vs Jin | 203–181 | 52.86% |
| Amaysim vs King | 189–184 | 50.67% |
| Amaysim vs Heihachi | 170–104 | 62.04% |
| Amaysim vs Dragunov | 139–129 | 51.87% |
| Amaysim vs Paul | 94–101 | 48.21% |
| Amaysim vs Law | 93–94 | 49.73% |
| Amaysim vs Hwoarang | 94–93 | 50.27% |
| Amaysim vs Lee | 79–86 | 47.88% |
| Amaysim vs Reina | 99–65 | 60.37% |
| Amaysim vs Yoshimitsu | 78–77 | 50.32% |
| Amaysim vs Devil Jin | 58–64 | 47.54% |
| Amaysim vs Clive | 66–56 | 54.10% |
| Amaysim vs Lili | 48–54 | 47.06% |
| Amaysim vs Xiaoyu | 64–36 | 64.00% |
| Amaysim vs Jun | 53–42 | 55.79% |
| Amaysim vs Victor | 45–48 | 48.39% |
| Amaysim vs Armor King | 30–49 | 37.97% |
| Amaysim vs Alisa | 39–38 | 50.65% |
| Amaysim vs Nina | 33–44 | 42.86% |
| Amaysim vs Jack-8 | 33–42 | 44.00% |
| Amaysim vs Feng | 32–40 | 44.44% |
| Amaysim vs Asuka | 29–40 | 42.03% |
| Amaysim vs Azucena | 35–34 | 50.72% |
| Amaysim vs Fahkumram | 42–27 | 60.87% |
| Amaysim vs Lidia | 29–34 | 46.03% |
| Amaysim vs Lars | 34–26 | 56.67% |
| Amaysim vs Raven | 29–26 | 52.73% |
| Amaysim vs Leo | 20–27 | 42.55% |
| Amaysim vs Kuma | 18–29 | 38.30% |
| Amaysim vs Leroy | 23–24 | 48.94% |
| Amaysim vs Eddy | 21–26 | 44.68% |
| Amaysim vs Claudio | 16–28 | 36.36% |
| Amaysim vs Shaheen | 23–19 | 54.76% |
| Amaysim vs Anna | 17–18 | 48.57% |
| Amaysim vs Zafina | 12–14 | 46.15% |
| Amaysim vs Miary Zo | 13–7 | 65.00% |
| Amaysim vs Panda | 5–2 | 71.43% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.