| RematchPls vs Bryan | 155–163 | 48.74% |
| RematchPls vs King | 119–137 | 46.48% |
| RematchPls vs Jin | 122–128 | 48.80% |
| RematchPls vs Steve | 125–104 | 54.59% |
| RematchPls vs Hwoarang | 118–110 | 51.75% |
| RematchPls vs Reina | 118–97–1 | 54.88% |
| RematchPls vs Law | 98–97 | 50.26% |
| RematchPls vs Kazuya | 96–89 | 51.89% |
| RematchPls vs Lili | 80–105 | 43.24% |
| RematchPls vs Lars | 92–74 | 55.42% |
| RematchPls vs Xiaoyu | 88–67 | 56.77% |
| RematchPls vs Heihachi | 80–72 | 52.63% |
| RematchPls vs Dragunov | 62–84 | 42.47% |
| RematchPls vs Lee | 80–62 | 56.34% |
| RematchPls vs Fahkumram | 56–81 | 40.88% |
| RematchPls vs Paul | 78–56 | 58.21% |
| RematchPls vs Leo | 59–74 | 44.36% |
| RematchPls vs Nina | 61–68 | 47.29% |
| RematchPls vs Clive | 69–59 | 53.91% |
| RematchPls vs Asuka | 53–73 | 42.06% |
| RematchPls vs Yoshimitsu | 61–59 | 50.83% |
| RematchPls vs Devil Jin | 64–51 | 55.65% |
| RematchPls vs Jun | 60–54 | 52.63% |
| RematchPls vs Jack-8 | 70–32–1 | 68.63% |
| RematchPls vs Victor | 44–56–1 | 44.00% |
| RematchPls vs Raven | 49–50 | 49.49% |
| RematchPls vs Claudio | 43–53 | 44.79% |
| RematchPls vs Lidia | 47–49 | 48.96% |
| RematchPls vs Anna | 44–46 | 48.89% |
| RematchPls vs Eddy | 41–47 | 46.59% |
| RematchPls vs Azucena | 46–38 | 54.76% |
| RematchPls vs Feng | 40–42 | 48.78% |
| RematchPls vs Alisa | 30–39 | 43.48% |
| RematchPls vs Kuma | 36–27 | 57.14% |
| RematchPls vs Leroy | 29–29 | 50.00% |
| RematchPls vs Zafina | 19–31 | 38.00% |
| RematchPls vs Shaheen | 26–22 | 54.17% |
| RematchPls vs Armor King | 22–23 | 48.89% |
| RematchPls vs Panda | 8–11 | 42.11% |
| RematchPls vs Miary Zo | 10–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.