| uchi.yabuke vs Heihachi | 60–50 | 54.55% |
| uchi.yabuke vs Kazuya | 57–39 | 59.38% |
| uchi.yabuke vs Bryan | 51–32 | 61.45% |
| uchi.yabuke vs Jin | 39–32 | 54.93% |
| uchi.yabuke vs Reina | 34–26 | 56.67% |
| uchi.yabuke vs Yoshimitsu | 29–29 | 50.00% |
| uchi.yabuke vs Steve | 25–31 | 44.64% |
| uchi.yabuke vs Lee | 32–23 | 58.18% |
| uchi.yabuke vs Paul | 33–21 | 61.11% |
| uchi.yabuke vs King | 15–28 | 34.88% |
| uchi.yabuke vs Lili | 27–14 | 65.85% |
| uchi.yabuke vs Hwoarang | 29–10 | 74.36% |
| uchi.yabuke vs Devil Jin | 19–20 | 48.72% |
| uchi.yabuke vs Jun | 24–14 | 63.16% |
| uchi.yabuke vs Dragunov | 19–15 | 55.88% |
| uchi.yabuke vs Asuka | 23–9 | 71.88% |
| uchi.yabuke vs Azucena | 11–21 | 34.38% |
| uchi.yabuke vs Law | 18–13 | 58.06% |
| uchi.yabuke vs Lidia | 21–9 | 70.00% |
| uchi.yabuke vs Claudio | 14–14 | 50.00% |
| uchi.yabuke vs Zafina | 15–13 | 53.57% |
| uchi.yabuke vs Xiaoyu | 11–14 | 44.00% |
| uchi.yabuke vs Victor | 16–9 | 64.00% |
| uchi.yabuke vs Eddy | 14–10 | 58.33% |
| uchi.yabuke vs Miary Zo | 15–9 | 62.50% |
| uchi.yabuke vs Feng | 8–13 | 38.10% |
| uchi.yabuke vs Anna | 18–3 | 85.71% |
| uchi.yabuke vs Kuma | 12–8 | 60.00% |
| uchi.yabuke vs Nina | 12–7 | 63.16% |
| uchi.yabuke vs Lars | 6–12 | 33.33% |
| uchi.yabuke vs Shaheen | 9–7 | 56.25% |
| uchi.yabuke vs Jack-8 | 7–6 | 53.85% |
| uchi.yabuke vs Armor King | 10–2 | 83.33% |
| uchi.yabuke vs Alisa | 6–4 | 60.00% |
| uchi.yabuke vs Raven | 5–3 | 62.50% |
| uchi.yabuke vs Fahkumram | 7–1 | 87.50% |
| uchi.yabuke vs Panda | 3–3 | 50.00% |
| uchi.yabuke vs Leroy | 2–4 | 33.33% |
| uchi.yabuke vs Leo | 4–1 | 80.00% |
| uchi.yabuke vs Clive | 3–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.