Name history
소울리스맨 | |
MChanggame | |
INDEX_ | |
밤의황제 | |
철권6미만잡 | |
개병싄같네게임 | |
개허접임미당 | |
탈모유발제 | |
저혈압치료제 | |
INDEX | |
Tekken Champion | |
어쩌다이꼬라지가됐나철권이 | |
체리베리망겜 | |
도른자게임 | |
trashgame | |
발도사나이 | |
Jotgatda | |
DogNoJam | |
나락간게임철권8 | |
Jopanda | |
태그2보다 못한게임 | |
아카이누야샤 | |
변질된줫망겜 | |
Manggame | |
please | |
정신나간철권8 | |
다죽이고싶다 | |
정신나간ㅂ신겜 | |
현피매니아 | |
죠또쓰레기게임 | |
퇴보되버린망한게임 | |
정신나간남코와뇌절게임 | |
PsyCho | |
PhyCho | |
Panic |
소울리스맨 vs Dragunov | 56–70 | 44.44% |
소울리스맨 vs Hwoarang | 74–42 | 63.79% |
소울리스맨 vs Victor | 41–65 | 38.68% |
소울리스맨 vs King | 68–33 | 67.33% |
소울리스맨 vs Bryan | 54–40 | 57.45% |
소울리스맨 vs Heihachi | 46–45 | 50.55% |
소울리스맨 vs Kazuya | 45–38 | 54.22% |
소울리스맨 vs Feng | 43–35 | 55.13% |
소울리스맨 vs Lee | 49–27 | 64.47% |
소울리스맨 vs Asuka | 45–25 | 64.29% |
소울리스맨 vs Azucena | 41–29 | 58.57% |
소울리스맨 vs Paul | 49–20 | 71.01% |
소울리스맨 vs Jack-8 | 33–33 | 50.00% |
소울리스맨 vs Lili | 33–33 | 50.00% |
소울리스맨 vs Claudio | 39–27 | 59.09% |
소울리스맨 vs Reina | 50–16 | 75.76% |
소울리스맨 vs Steve | 37–24 | 60.66% |
소울리스맨 vs Leo | 39–20 | 66.10% |
소울리스맨 vs Nina | 44–14 | 75.86% |
소울리스맨 vs Raven | 32–23 | 58.18% |
소울리스맨 vs Jin | 30–23 | 56.60% |
소울리스맨 vs Law | 35–14 | 71.43% |
소울리스맨 vs Leroy | 33–14 | 70.21% |
소울리스맨 vs Lars | 20–19 | 51.28% |
소울리스맨 vs Xiaoyu | 23–15 | 60.53% |
소울리스맨 vs Alisa | 24–14 | 63.16% |
소울리스맨 vs Jun | 20–17 | 54.05% |
소울리스맨 vs Yoshimitsu | 22–14 | 61.11% |
소울리스맨 vs Devil Jin | 23–13 | 63.89% |
소울리스맨 vs Eddy | 20–15 | 57.14% |
소울리스맨 vs Clive | 21–11 | 65.62% |
소울리스맨 vs Shaheen | 17–12 | 58.62% |
소울리스맨 vs Kuma | 17–9 | 65.38% |
소울리스맨 vs Zafina | 13–12 | 52.00% |
소울리스맨 vs Lidia | 13–6 | 68.42% |
소울리스맨 vs Panda | 4–2 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.