| YaBoiSokudo vs King | 70–69 | 50.36% |
| YaBoiSokudo vs Jin | 58–57 | 50.43% |
| YaBoiSokudo vs Kazuya | 57–35 | 61.96% |
| YaBoiSokudo vs Bryan | 43–45 | 48.86% |
| YaBoiSokudo vs Steve | 47–38 | 55.29% |
| YaBoiSokudo vs Heihachi | 40–44 | 47.62% |
| YaBoiSokudo vs Eddy | 46–35 | 56.79% |
| YaBoiSokudo vs Law | 34–40 | 45.95% |
| YaBoiSokudo vs Reina | 42–32 | 56.76% |
| YaBoiSokudo vs Hwoarang | 32–40 | 44.44% |
| YaBoiSokudo vs Lidia | 36–32 | 52.94% |
| YaBoiSokudo vs Yoshimitsu | 24–38 | 38.71% |
| YaBoiSokudo vs Dragunov | 31–27 | 53.45% |
| YaBoiSokudo vs Jun | 24–22 | 52.17% |
| YaBoiSokudo vs Lili | 19–24 | 44.19% |
| YaBoiSokudo vs Lee | 20–22 | 47.62% |
| YaBoiSokudo vs Lars | 24–15 | 61.54% |
| YaBoiSokudo vs Azucena | 14–23 | 37.84% |
| YaBoiSokudo vs Asuka | 14–21 | 40.00% |
| YaBoiSokudo vs Devil Jin | 17–18 | 48.57% |
| YaBoiSokudo vs Victor | 20–13 | 60.61% |
| YaBoiSokudo vs Xiaoyu | 10–22 | 31.25% |
| YaBoiSokudo vs Jack-8 | 10–22 | 31.25% |
| YaBoiSokudo vs Paul | 13–18 | 41.94% |
| YaBoiSokudo vs Alisa | 10–17 | 37.04% |
| YaBoiSokudo vs Feng | 8–16 | 33.33% |
| YaBoiSokudo vs Leo | 8–15 | 34.78% |
| YaBoiSokudo vs Nina | 3–17 | 15.00% |
| YaBoiSokudo vs Raven | 7–11 | 38.89% |
| YaBoiSokudo vs Shaheen | 7–8 | 46.67% |
| YaBoiSokudo vs Leroy | 6–9 | 40.00% |
| YaBoiSokudo vs Claudio | 9–4 | 69.23% |
| YaBoiSokudo vs Anna | 6–7 | 46.15% |
| YaBoiSokudo vs Fahkumram | 4–8 | 33.33% |
| YaBoiSokudo vs Armor King | 4–4 | 50.00% |
| YaBoiSokudo vs Clive | 2–5 | 28.57% |
| YaBoiSokudo vs Zafina | 3–3 | 50.00% |
| YaBoiSokudo vs Kuma | 1–3 | 25.00% |
| YaBoiSokudo vs Panda | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.