| Ghost_of_Leb vs King | 27–13 | 67.50% |
| Ghost_of_Leb vs Jin | 20–20 | 50.00% |
| Ghost_of_Leb vs Law | 24–14 | 63.16% |
| Ghost_of_Leb vs Eddy | 8–18 | 30.77% |
| Ghost_of_Leb vs Hwoarang | 14–11 | 56.00% |
| Ghost_of_Leb vs Kazuya | 13–9 | 59.09% |
| Ghost_of_Leb vs Steve | 12–9 | 57.14% |
| Ghost_of_Leb vs Miary Zo | 9–11 | 45.00% |
| Ghost_of_Leb vs Paul | 5–14 | 26.32% |
| Ghost_of_Leb vs Nina | 8–7 | 53.33% |
| Ghost_of_Leb vs Reina | 7–8 | 46.67% |
| Ghost_of_Leb vs Yoshimitsu | 5–6 | 45.45% |
| Ghost_of_Leb vs Bryan | 7–4 | 63.64% |
| Ghost_of_Leb vs Victor | 5–6 | 45.45% |
| Ghost_of_Leb vs Anna | 4–5 | 44.44% |
| Ghost_of_Leb vs Dragunov | 7–1 | 87.50% |
| Ghost_of_Leb vs Lars | 4–3–1 | 57.14% |
| Ghost_of_Leb vs Raven | 5–3 | 62.50% |
| Ghost_of_Leb vs Heihachi | 4–4 | 50.00% |
| Ghost_of_Leb vs Armor King | 3–5 | 37.50% |
| Ghost_of_Leb vs Jun | 4–3 | 57.14% |
| Ghost_of_Leb vs Lidia | 5–2 | 71.43% |
| Ghost_of_Leb vs Feng | 4–2 | 66.67% |
| Ghost_of_Leb vs Lili | 3–3 | 50.00% |
| Ghost_of_Leb vs Leo | 5–1 | 83.33% |
| Ghost_of_Leb vs Xiaoyu | 2–3 | 40.00% |
| Ghost_of_Leb vs Jack-8 | 1–3 | 25.00% |
| Ghost_of_Leb vs Lee | 3–1 | 75.00% |
| Ghost_of_Leb vs Kuma | 4–0 | 100.00% |
| Ghost_of_Leb vs Fahkumram | 3–1 | 75.00% |
| Ghost_of_Leb vs Asuka | 1–2 | 33.33% |
| Ghost_of_Leb vs Alisa | 2–1 | 66.67% |
| Ghost_of_Leb vs Panda | 3–0 | 100.00% |
| Ghost_of_Leb vs Azucena | 0–3 | 0.00% |
| Ghost_of_Leb vs Clive | 3–0 | 100.00% |
| Ghost_of_Leb vs Devil Jin | 2–0 | 100.00% |
| Ghost_of_Leb vs Claudio | 0–2 | 0.00% |
| Ghost_of_Leb vs Leroy | 2–0 | 100.00% |
| Ghost_of_Leb vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.