| AvionEdge vs Hwoarang | 185–184 | 50.14% |
| AvionEdge vs Kazuya | 156–143 | 52.17% |
| AvionEdge vs King | 143–137 | 51.07% |
| AvionEdge vs Jin | 152–119 | 56.09% |
| AvionEdge vs Law | 129–112 | 53.53% |
| AvionEdge vs Bryan | 105–114 | 47.95% |
| AvionEdge vs Paul | 99–108 | 47.83% |
| AvionEdge vs Yoshimitsu | 80–84 | 48.78% |
| AvionEdge vs Reina | 64–81 | 44.14% |
| AvionEdge vs Steve | 64–79 | 44.76% |
| AvionEdge vs Dragunov | 64–76 | 45.71% |
| AvionEdge vs Lee | 68–68 | 50.00% |
| AvionEdge vs Devil Jin | 75–55 | 57.69% |
| AvionEdge vs Lili | 75–52 | 59.06% |
| AvionEdge vs Asuka | 73–53 | 57.94% |
| AvionEdge vs Xiaoyu | 52–68 | 43.33% |
| AvionEdge vs Eddy | 44–65 | 40.37% |
| AvionEdge vs Lars | 55–46 | 54.46% |
| AvionEdge vs Nina | 38–59 | 39.18% |
| AvionEdge vs Jun | 57–37 | 60.64% |
| AvionEdge vs Azucena | 40–49–1 | 44.94% |
| AvionEdge vs Alisa | 46–38 | 54.76% |
| AvionEdge vs Feng | 41–40 | 50.62% |
| AvionEdge vs Heihachi | 35–45 | 43.75% |
| AvionEdge vs Victor | 29–43 | 40.28% |
| AvionEdge vs Raven | 43–17 | 71.67% |
| AvionEdge vs Armor King | 33–27 | 55.00% |
| AvionEdge vs Leo | 27–24 | 52.94% |
| AvionEdge vs Clive | 27–22 | 55.10% |
| AvionEdge vs Leroy | 16–28 | 36.36% |
| AvionEdge vs Zafina | 21–21 | 50.00% |
| AvionEdge vs Jack-8 | 16–20 | 44.44% |
| AvionEdge vs Lidia | 15–17 | 46.88% |
| AvionEdge vs Kuma | 13–16 | 44.83% |
| AvionEdge vs Shaheen | 10–16 | 38.46% |
| AvionEdge vs Claudio | 11–12 | 47.83% |
| AvionEdge vs Fahkumram | 12–11 | 52.17% |
| AvionEdge vs Miary Zo | 8–13 | 38.10% |
| AvionEdge vs Anna | 10–8 | 55.56% |
| AvionEdge vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.