Name history
| HAND | |
| 좋은 하루 되세요 | |
| 전치 4주 장인 | |
| V I P TAXI | |
| 철권시작한지249일난트럭이다 | |
| One Step | |
| GDJK | |
| 철권이지선다심리학과 | |
| aemiyamuljomdao | |
| tek7gm | |
| Jello max | |
| Jjokbari killer | |
| 이세계 암살자 | |
| ssaidag | |
| 평범한 트럭 | |
| 압구정가자 | |
| 나못이기면철권접어라 | |
| E A 7 | |
| DUN3mg |
| HAND vs Fahkumram | 20–48 | 29.41% |
| HAND vs Kazuya | 19–26 | 42.22% |
| HAND vs Paul | 14–23 | 37.84% |
| HAND vs Victor | 16–20 | 44.44% |
| HAND vs King | 16–19 | 45.71% |
| HAND vs Bryan | 5–29 | 14.71% |
| HAND vs Hwoarang | 10–20 | 33.33% |
| HAND vs Dragunov | 8–19 | 29.63% |
| HAND vs Jin | 5–17 | 22.73% |
| HAND vs Steve | 12–9 | 57.14% |
| HAND vs Asuka | 5–16 | 23.81% |
| HAND vs Devil Jin | 10–10 | 50.00% |
| HAND vs Claudio | 6–13 | 31.58% |
| HAND vs Lidia | 8–11 | 42.11% |
| HAND vs Lili | 5–10 | 33.33% |
| HAND vs Alisa | 6–8 | 42.86% |
| HAND vs Jun | 8–6 | 57.14% |
| HAND vs Heihachi | 6–8 | 42.86% |
| HAND vs Clive | 4–10 | 28.57% |
| HAND vs Xiaoyu | 6–7 | 46.15% |
| HAND vs Leo | 8–5 | 61.54% |
| HAND vs Law | 4–8 | 33.33% |
| HAND vs Jack-8 | 4–8 | 33.33% |
| HAND vs Eddy | 4–8 | 33.33% |
| HAND vs Anna | 4–7 | 36.36% |
| HAND vs Yoshimitsu | 2–7 | 22.22% |
| HAND vs Nina | 5–4 | 55.56% |
| HAND vs Reina | 4–5 | 44.44% |
| HAND vs Lars | 0–8 | 0.00% |
| HAND vs Lee | 3–4 | 42.86% |
| HAND vs Feng | 1–5 | 16.67% |
| HAND vs Kuma | 2–4 | 33.33% |
| HAND vs Leroy | 3–3 | 50.00% |
| HAND vs Shaheen | 2–3 | 40.00% |
| HAND vs Armor King | 1–4 | 20.00% |
| HAND vs Azucena | 0–3 | 0.00% |
| HAND vs Raven | 2–0 | 100.00% |
| HAND vs Miary Zo | 0–2 | 0.00% |
| HAND vs Panda | 0–1 | 0.00% |
| HAND vs Zafina | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.