| HitTheCuando vs Kazuya | 183–57 | 76.25% |
| HitTheCuando vs Heihachi | 190–47 | 80.17% |
| HitTheCuando vs King | 181–31 | 85.38% |
| HitTheCuando vs Jin | 161–47 | 77.40% |
| HitTheCuando vs Clive | 162–40 | 80.20% |
| HitTheCuando vs Reina | 158–38 | 80.61% |
| HitTheCuando vs Bryan | 138–22 | 86.25% |
| HitTheCuando vs Steve | 122–30 | 80.26% |
| HitTheCuando vs Hwoarang | 81–22 | 78.64% |
| HitTheCuando vs Lee | 72–28 | 72.00% |
| HitTheCuando vs Asuka | 77–9 | 89.53% |
| HitTheCuando vs Jun | 68–17 | 80.00% |
| HitTheCuando vs Dragunov | 63–21 | 75.00% |
| HitTheCuando vs Azucena | 61–20 | 75.31% |
| HitTheCuando vs Paul | 61–14 | 81.33% |
| HitTheCuando vs Eddy | 57–14 | 80.28% |
| HitTheCuando vs Lili | 61–9 | 87.14% |
| HitTheCuando vs Devil Jin | 55–14 | 79.71% |
| HitTheCuando vs Yoshimitsu | 58–10 | 85.29% |
| HitTheCuando vs Law | 55–11 | 83.33% |
| HitTheCuando vs Lars | 53–11 | 82.81% |
| HitTheCuando vs Xiaoyu | 54–9 | 85.71% |
| HitTheCuando vs Victor | 44–13 | 77.19% |
| HitTheCuando vs Kuma | 46–9 | 83.64% |
| HitTheCuando vs Lidia | 42–9 | 82.35% |
| HitTheCuando vs Feng | 42–7 | 85.71% |
| HitTheCuando vs Leo | 37–12 | 75.51% |
| HitTheCuando vs Jack-8 | 38–7 | 84.44% |
| HitTheCuando vs Nina | 35–7 | 83.33% |
| HitTheCuando vs Alisa | 32–7 | 82.05% |
| HitTheCuando vs Leroy | 32–4 | 88.89% |
| HitTheCuando vs Claudio | 26–8 | 76.47% |
| HitTheCuando vs Raven | 23–9 | 71.88% |
| HitTheCuando vs Fahkumram | 28–4 | 87.50% |
| HitTheCuando vs Anna | 22–5 | 81.48% |
| HitTheCuando vs Shaheen | 17–8 | 68.00% |
| HitTheCuando vs Armor King | 9–4 | 69.23% |
| HitTheCuando vs Zafina | 8–3 | 72.73% |
| HitTheCuando vs Panda | 7–3 | 70.00% |
| HitTheCuando vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.