| HowAboutLunch vs Clive | 41–43 | 48.81% |
| HowAboutLunch vs King | 26–37 | 41.27% |
| HowAboutLunch vs Jin | 16–29 | 35.56% |
| HowAboutLunch vs Reina | 30–14 | 68.18% |
| HowAboutLunch vs Hwoarang | 23–20 | 53.49% |
| HowAboutLunch vs Bryan | 18–25 | 41.86% |
| HowAboutLunch vs Law | 18–24 | 42.86% |
| HowAboutLunch vs Kazuya | 18–17 | 51.43% |
| HowAboutLunch vs Steve | 16–17 | 48.48% |
| HowAboutLunch vs Jun | 14–19 | 42.42% |
| HowAboutLunch vs Heihachi | 13–17 | 43.33% |
| HowAboutLunch vs Eddy | 14–15 | 48.28% |
| HowAboutLunch vs Armor King | 14–15 | 48.28% |
| HowAboutLunch vs Lili | 9–15 | 37.50% |
| HowAboutLunch vs Victor | 10–14 | 41.67% |
| HowAboutLunch vs Dragunov | 4–14 | 22.22% |
| HowAboutLunch vs Lee | 10–8 | 55.56% |
| HowAboutLunch vs Lars | 10–7 | 58.82% |
| HowAboutLunch vs Paul | 9–7 | 56.25% |
| HowAboutLunch vs Asuka | 6–9 | 40.00% |
| HowAboutLunch vs Devil Jin | 4–10 | 28.57% |
| HowAboutLunch vs Lidia | 5–9 | 35.71% |
| HowAboutLunch vs Yoshimitsu | 6–7 | 46.15% |
| HowAboutLunch vs Azucena | 4–8 | 33.33% |
| HowAboutLunch vs Fahkumram | 8–4 | 66.67% |
| HowAboutLunch vs Alisa | 6–5 | 54.55% |
| HowAboutLunch vs Nina | 3–7 | 30.00% |
| HowAboutLunch vs Leroy | 4–6 | 40.00% |
| HowAboutLunch vs Anna | 4–6 | 40.00% |
| HowAboutLunch vs Claudio | 3–5 | 37.50% |
| HowAboutLunch vs Zafina | 7–1 | 87.50% |
| HowAboutLunch vs Raven | 7–1 | 87.50% |
| HowAboutLunch vs Jack-8 | 4–3 | 57.14% |
| HowAboutLunch vs Miary Zo | 4–3 | 57.14% |
| HowAboutLunch vs Leo | 3–3 | 50.00% |
| HowAboutLunch vs Feng | 4–1 | 80.00% |
| HowAboutLunch vs Xiaoyu | 0–3 | 0.00% |
| HowAboutLunch vs Panda | 0–3 | 0.00% |
| HowAboutLunch vs Kuma | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.