| DefensivePlayer vs Armor King | 31–5 | 86.11% |
| DefensivePlayer vs Law | 13–1 | 92.86% |
| DefensivePlayer vs Hwoarang | 13–0 | 100.00% |
| DefensivePlayer vs Jin | 12–1 | 92.31% |
| DefensivePlayer vs Bryan | 8–2 | 80.00% |
| DefensivePlayer vs Heihachi | 9–1 | 90.00% |
| DefensivePlayer vs Kazuya | 7–2 | 77.78% |
| DefensivePlayer vs Lars | 7–2 | 77.78% |
| DefensivePlayer vs Nina | 9–0 | 100.00% |
| DefensivePlayer vs Clive | 8–1 | 88.89% |
| DefensivePlayer vs King | 8–0 | 100.00% |
| DefensivePlayer vs Xiaoyu | 8–0 | 100.00% |
| DefensivePlayer vs Alisa | 6–2 | 75.00% |
| DefensivePlayer vs Yoshimitsu | 5–2 | 71.43% |
| DefensivePlayer vs Steve | 7–0 | 100.00% |
| DefensivePlayer vs Lee | 7–0 | 100.00% |
| DefensivePlayer vs Dragunov | 6–0 | 100.00% |
| DefensivePlayer vs Kuma | 6–0 | 100.00% |
| DefensivePlayer vs Fahkumram | 6–0 | 100.00% |
| DefensivePlayer vs Azucena | 5–0 | 100.00% |
| DefensivePlayer vs Raven | 5–0 | 100.00% |
| DefensivePlayer vs Paul | 4–0 | 100.00% |
| DefensivePlayer vs Asuka | 4–0 | 100.00% |
| DefensivePlayer vs Eddy | 4–0 | 100.00% |
| DefensivePlayer vs Anna | 4–0 | 100.00% |
| DefensivePlayer vs Lili | 3–0 | 100.00% |
| DefensivePlayer vs Leo | 3–0 | 100.00% |
| DefensivePlayer vs Claudio | 3–0 | 100.00% |
| DefensivePlayer vs Leroy | 3–0 | 100.00% |
| DefensivePlayer vs Reina | 1–2 | 33.33% |
| DefensivePlayer vs Lidia | 2–1 | 66.67% |
| DefensivePlayer vs Zafina | 2–0 | 100.00% |
| DefensivePlayer vs Victor | 2–0 | 100.00% |
| DefensivePlayer vs Jack-8 | 1–0 | 100.00% |
| DefensivePlayer vs Devil Jin | 1–0 | 100.00% |
| DefensivePlayer vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.