| MNT|DarthOogly vs Jin | 21–12 | 63.64% |
| MNT|DarthOogly vs Bryan | 23–10 | 69.70% |
| MNT|DarthOogly vs Kazuya | 18–7 | 72.00% |
| MNT|DarthOogly vs Heihachi | 18–7 | 72.00% |
| MNT|DarthOogly vs Steve | 15–8–1 | 65.22% |
| MNT|DarthOogly vs Law | 17–5 | 77.27% |
| MNT|DarthOogly vs Yoshimitsu | 15–7 | 68.18% |
| MNT|DarthOogly vs King | 15–5 | 75.00% |
| MNT|DarthOogly vs Armor King | 13–7 | 65.00% |
| MNT|DarthOogly vs Paul | 9–7 | 56.25% |
| MNT|DarthOogly vs Xiaoyu | 6–9 | 40.00% |
| MNT|DarthOogly vs Asuka | 10–5 | 66.67% |
| MNT|DarthOogly vs Hwoarang | 6–7 | 46.15% |
| MNT|DarthOogly vs Devil Jin | 9–4 | 69.23% |
| MNT|DarthOogly vs Dragunov | 8–3 | 72.73% |
| MNT|DarthOogly vs Lidia | 10–1 | 90.91% |
| MNT|DarthOogly vs Lili | 7–2 | 77.78% |
| MNT|DarthOogly vs Eddy | 6–1 | 85.71% |
| MNT|DarthOogly vs Jack-8 | 4–2 | 66.67% |
| MNT|DarthOogly vs Jun | 5–1 | 83.33% |
| MNT|DarthOogly vs Reina | 5–1 | 83.33% |
| MNT|DarthOogly vs Azucena | 5–1 | 83.33% |
| MNT|DarthOogly vs Clive | 3–3 | 50.00% |
| MNT|DarthOogly vs Lars | 5–0 | 100.00% |
| MNT|DarthOogly vs Claudio | 2–3 | 40.00% |
| MNT|DarthOogly vs Nina | 3–2 | 60.00% |
| MNT|DarthOogly vs Victor | 4–1 | 80.00% |
| MNT|DarthOogly vs Fahkumram | 4–1 | 80.00% |
| MNT|DarthOogly vs Feng | 3–1 | 75.00% |
| MNT|DarthOogly vs Leo | 2–2 | 50.00% |
| MNT|DarthOogly vs Kuma | 0–4 | 0.00% |
| MNT|DarthOogly vs Anna | 3–1 | 75.00% |
| MNT|DarthOogly vs Leroy | 3–0 | 100.00% |
| MNT|DarthOogly vs Alisa | 1–1 | 50.00% |
| MNT|DarthOogly vs Lee | 2–0 | 100.00% |
| MNT|DarthOogly vs Panda | 0–2 | 0.00% |
| MNT|DarthOogly vs Raven | 0–1 | 0.00% |
| MNT|DarthOogly vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.