| MTS.Mojito vs Kazuya | 90–64 | 58.44% |
| MTS.Mojito vs King | 65–80 | 44.83% |
| MTS.Mojito vs Dragunov | 79–62 | 56.03% |
| MTS.Mojito vs Jin | 73–66 | 52.52% |
| MTS.Mojito vs Bryan | 62–50 | 55.36% |
| MTS.Mojito vs Hwoarang | 70–39 | 64.22% |
| MTS.Mojito vs Law | 54–47 | 53.47% |
| MTS.Mojito vs Reina | 53–46 | 53.54% |
| MTS.Mojito vs Paul | 46–41 | 52.87% |
| MTS.Mojito vs Heihachi | 48–29 | 62.34% |
| MTS.Mojito vs Clive | 31–44 | 41.33% |
| MTS.Mojito vs Steve | 38–34 | 52.78% |
| MTS.Mojito vs Lili | 39–29 | 57.35% |
| MTS.Mojito vs Asuka | 33–32 | 50.77% |
| MTS.Mojito vs Devil Jin | 35–27 | 56.45% |
| MTS.Mojito vs Jun | 26–33 | 44.07% |
| MTS.Mojito vs Lidia | 30–28 | 51.72% |
| MTS.Mojito vs Yoshimitsu | 31–25 | 55.36% |
| MTS.Mojito vs Lee | 25–30 | 45.45% |
| MTS.Mojito vs Victor | 20–32 | 38.46% |
| MTS.Mojito vs Leo | 24–24 | 50.00% |
| MTS.Mojito vs Feng | 21–19 | 52.50% |
| MTS.Mojito vs Lars | 20–20 | 50.00% |
| MTS.Mojito vs Alisa | 20–17 | 54.05% |
| MTS.Mojito vs Xiaoyu | 17–19 | 47.22% |
| MTS.Mojito vs Azucena | 14–21 | 40.00% |
| MTS.Mojito vs Leroy | 16–16 | 50.00% |
| MTS.Mojito vs Claudio | 13–18 | 41.94% |
| MTS.Mojito vs Eddy | 11–16 | 40.74% |
| MTS.Mojito vs Anna | 11–14 | 44.00% |
| MTS.Mojito vs Nina | 14–10 | 58.33% |
| MTS.Mojito vs Fahkumram | 7–13 | 35.00% |
| MTS.Mojito vs Kuma | 11–8 | 57.89% |
| MTS.Mojito vs Jack-8 | 7–6 | 53.85% |
| MTS.Mojito vs Raven | 7–6 | 53.85% |
| MTS.Mojito vs Panda | 6–4 | 60.00% |
| MTS.Mojito vs Armor King | 4–5 | 44.44% |
| MTS.Mojito vs Shaheen | 5–3 | 62.50% |
| MTS.Mojito vs Zafina | 6–1 | 85.71% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.