| SlapFuMaster vs King | 58–56 | 50.88% |
| SlapFuMaster vs Paul | 56–36 | 60.87% |
| SlapFuMaster vs Heihachi | 50–39 | 56.18% |
| SlapFuMaster vs Kazuya | 45–35 | 56.25% |
| SlapFuMaster vs Law | 33–36 | 47.83% |
| SlapFuMaster vs Bryan | 33–31 | 51.56% |
| SlapFuMaster vs Jin | 31–28 | 52.54% |
| SlapFuMaster vs Hwoarang | 26–26 | 50.00% |
| SlapFuMaster vs Dragunov | 35–17 | 67.31% |
| SlapFuMaster vs Yoshimitsu | 26–17 | 60.47% |
| SlapFuMaster vs Alisa | 18–23 | 43.90% |
| SlapFuMaster vs Nina | 14–24 | 36.84% |
| SlapFuMaster vs Devil Jin | 16–20 | 44.44% |
| SlapFuMaster vs Eddy | 23–12 | 65.71% |
| SlapFuMaster vs Victor | 10–21 | 32.26% |
| SlapFuMaster vs Claudio | 15–15 | 50.00% |
| SlapFuMaster vs Reina | 21–9 | 70.00% |
| SlapFuMaster vs Feng | 15–13 | 53.57% |
| SlapFuMaster vs Lili | 14–12 | 53.85% |
| SlapFuMaster vs Steve | 18–7 | 72.00% |
| SlapFuMaster vs Lee | 13–12 | 52.00% |
| SlapFuMaster vs Asuka | 14–9 | 60.87% |
| SlapFuMaster vs Zafina | 15–7 | 68.18% |
| SlapFuMaster vs Clive | 9–10 | 47.37% |
| SlapFuMaster vs Lars | 12–5 | 70.59% |
| SlapFuMaster vs Azucena | 12–5 | 70.59% |
| SlapFuMaster vs Jun | 9–7 | 56.25% |
| SlapFuMaster vs Armor King | 10–6 | 62.50% |
| SlapFuMaster vs Fahkumram | 5–7 | 41.67% |
| SlapFuMaster vs Jack-8 | 5–6 | 45.45% |
| SlapFuMaster vs Anna | 5–5 | 50.00% |
| SlapFuMaster vs Shaheen | 4–4 | 50.00% |
| SlapFuMaster vs Leo | 2–5 | 28.57% |
| SlapFuMaster vs Lidia | 3–4 | 42.86% |
| SlapFuMaster vs Kuma | 3–3 | 50.00% |
| SlapFuMaster vs Xiaoyu | 3–2 | 60.00% |
| SlapFuMaster vs Leroy | 2–1 | 66.67% |
| SlapFuMaster vs Raven | 2–1 | 66.67% |
| SlapFuMaster vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.