| Monkey.D R@faIL vs Jin | 25–16 | 60.98% |
| Monkey.D R@faIL vs Law | 13–17 | 43.33% |
| Monkey.D R@faIL vs Kazuya | 13–14 | 48.15% |
| Monkey.D R@faIL vs Bryan | 16–10 | 61.54% |
| Monkey.D R@faIL vs Asuka | 17–5 | 77.27% |
| Monkey.D R@faIL vs Eddy | 14–8 | 63.64% |
| Monkey.D R@faIL vs Jun | 12–7 | 63.16% |
| Monkey.D R@faIL vs Reina | 7–7 | 50.00% |
| Monkey.D R@faIL vs Victor | 5–9 | 35.71% |
| Monkey.D R@faIL vs King | 9–4 | 69.23% |
| Monkey.D R@faIL vs Steve | 11–2 | 84.62% |
| Monkey.D R@faIL vs Hwoarang | 10–2 | 83.33% |
| Monkey.D R@faIL vs Xiaoyu | 6–6 | 50.00% |
| Monkey.D R@faIL vs Claudio | 9–2 | 81.82% |
| Monkey.D R@faIL vs Lidia | 5–6 | 45.45% |
| Monkey.D R@faIL vs Yoshimitsu | 5–5 | 50.00% |
| Monkey.D R@faIL vs Jack-8 | 6–4 | 60.00% |
| Monkey.D R@faIL vs Lili | 7–3 | 70.00% |
| Monkey.D R@faIL vs Lee | 7–2 | 77.78% |
| Monkey.D R@faIL vs Azucena | 1–8 | 11.11% |
| Monkey.D R@faIL vs Dragunov | 4–4 | 50.00% |
| Monkey.D R@faIL vs Lars | 3–5 | 37.50% |
| Monkey.D R@faIL vs Devil Jin | 4–3 | 57.14% |
| Monkey.D R@faIL vs Nina | 6–1 | 85.71% |
| Monkey.D R@faIL vs Feng | 5–1 | 83.33% |
| Monkey.D R@faIL vs Alisa | 4–2 | 66.67% |
| Monkey.D R@faIL vs Heihachi | 4–2 | 66.67% |
| Monkey.D R@faIL vs Paul | 5–0 | 100.00% |
| Monkey.D R@faIL vs Kuma | 2–3 | 40.00% |
| Monkey.D R@faIL vs Leroy | 3–1 | 75.00% |
| Monkey.D R@faIL vs Raven | 2–2 | 50.00% |
| Monkey.D R@faIL vs Anna | 1–3 | 25.00% |
| Monkey.D R@faIL vs Fahkumram | 1–3 | 25.00% |
| Monkey.D R@faIL vs Leo | 2–1 | 66.67% |
| Monkey.D R@faIL vs Zafina | 1–2 | 33.33% |
| Monkey.D R@faIL vs Panda | 0–2 | 0.00% |
| Monkey.D R@faIL vs Clive | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.