| GoddoNeos vs Kazuya | 168–111–1 | 60.22% |
| GoddoNeos vs Jin | 127–104 | 54.98% |
| GoddoNeos vs Clive | 87–85–1 | 50.58% |
| GoddoNeos vs King | 97–75 | 56.40% |
| GoddoNeos vs Dragunov | 88–80–1 | 52.38% |
| GoddoNeos vs Yoshimitsu | 83–61 | 57.64% |
| GoddoNeos vs Bryan | 74–66 | 52.86% |
| GoddoNeos vs Lili | 77–59 | 56.62% |
| GoddoNeos vs Paul | 69–58 | 54.33% |
| GoddoNeos vs Miary Zo | 68–58 | 53.97% |
| GoddoNeos vs Reina | 74–51 | 59.20% |
| GoddoNeos vs Hwoarang | 61–52 | 53.98% |
| GoddoNeos vs Devil Jin | 55–45 | 55.00% |
| GoddoNeos vs Lee | 53–47 | 53.00% |
| GoddoNeos vs Steve | 54–44 | 55.10% |
| GoddoNeos vs Lidia | 61–34 | 64.21% |
| GoddoNeos vs Law | 49–43 | 53.26% |
| GoddoNeos vs Heihachi | 47–41 | 53.41% |
| GoddoNeos vs Anna | 42–37 | 53.16% |
| GoddoNeos vs Asuka | 40–38 | 51.28% |
| GoddoNeos vs Alisa | 38–40 | 48.72% |
| GoddoNeos vs Azucena | 36–41 | 46.75% |
| GoddoNeos vs Jun | 29–46 | 38.67% |
| GoddoNeos vs Lars | 41–33 | 55.41% |
| GoddoNeos vs Fahkumram | 32–42 | 43.24% |
| GoddoNeos vs Leroy | 43–28 | 60.56% |
| GoddoNeos vs Feng | 39–28 | 58.21% |
| GoddoNeos vs Claudio | 34–32 | 51.52% |
| GoddoNeos vs Leo | 31–30 | 50.82% |
| GoddoNeos vs Xiaoyu | 35–25 | 58.33% |
| GoddoNeos vs Raven | 31–27 | 53.45% |
| GoddoNeos vs Jack-8 | 28–24 | 53.85% |
| GoddoNeos vs Nina | 32–20 | 61.54% |
| GoddoNeos vs Victor | 28–24 | 53.85% |
| GoddoNeos vs Armor King | 22–29 | 43.14% |
| GoddoNeos vs Zafina | 22–23 | 48.89% |
| GoddoNeos vs Eddy | 16–18 | 47.06% |
| GoddoNeos vs Shaheen | 17–12 | 58.62% |
| GoddoNeos vs Kuma | 9–14 | 39.13% |
| GoddoNeos vs Panda | 10–10 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.