| PrayBoiQari vs Jin | 188–215 | 46.65% |
| PrayBoiQari vs Bryan | 182–198 | 47.89% |
| PrayBoiQari vs King | 186–141 | 56.88% |
| PrayBoiQari vs Dragunov | 176–149 | 54.15% |
| PrayBoiQari vs Kazuya | 153–152 | 50.16% |
| PrayBoiQari vs Heihachi | 132–121 | 52.17% |
| PrayBoiQari vs Paul | 104–104 | 50.00% |
| PrayBoiQari vs Yoshimitsu | 75–86 | 46.58% |
| PrayBoiQari vs Law | 92–65 | 58.60% |
| PrayBoiQari vs Devil Jin | 84–68 | 55.26% |
| PrayBoiQari vs Nina | 72–79 | 47.68% |
| PrayBoiQari vs Lee | 64–74 | 46.38% |
| PrayBoiQari vs Hwoarang | 69–67 | 50.74% |
| PrayBoiQari vs Steve | 60–65 | 48.00% |
| PrayBoiQari vs Alisa | 79–36 | 68.70% |
| PrayBoiQari vs Victor | 61–46 | 57.01% |
| PrayBoiQari vs Clive | 50–57 | 46.73% |
| PrayBoiQari vs Feng | 45–60 | 42.86% |
| PrayBoiQari vs Reina | 53–49 | 51.96% |
| PrayBoiQari vs Azucena | 38–44 | 46.34% |
| PrayBoiQari vs Lars | 45–35 | 56.25% |
| PrayBoiQari vs Claudio | 50–26 | 65.79% |
| PrayBoiQari vs Armor King | 37–39 | 48.68% |
| PrayBoiQari vs Jun | 32–43 | 42.67% |
| PrayBoiQari vs Anna | 32–32 | 50.00% |
| PrayBoiQari vs Asuka | 33–30 | 52.38% |
| PrayBoiQari vs Eddy | 23–37 | 38.33% |
| PrayBoiQari vs Lili | 29–28 | 50.88% |
| PrayBoiQari vs Lidia | 29–25 | 53.70% |
| PrayBoiQari vs Leroy | 27–25 | 51.92% |
| PrayBoiQari vs Xiaoyu | 12–33 | 26.67% |
| PrayBoiQari vs Raven | 23–20 | 53.49% |
| PrayBoiQari vs Fahkumram | 16–27 | 37.21% |
| PrayBoiQari vs Leo | 14–21 | 40.00% |
| PrayBoiQari vs Zafina | 15–20 | 42.86% |
| PrayBoiQari vs Shaheen | 22–12 | 64.71% |
| PrayBoiQari vs Jack-8 | 17–16 | 51.52% |
| PrayBoiQari vs Miary Zo | 11–21 | 34.38% |
| PrayBoiQari vs Kuma | 10–11 | 47.62% |
| PrayBoiQari vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.