| CrispyCringe vs Kazuya | 104–90 | 53.61% |
| CrispyCringe vs Reina | 114–71 | 61.62% |
| CrispyCringe vs King | 93–91 | 50.54% |
| CrispyCringe vs Jin | 80–89 | 47.34% |
| CrispyCringe vs Heihachi | 71–88 | 44.65% |
| CrispyCringe vs Law | 64–77 | 45.39% |
| CrispyCringe vs Bryan | 73–59 | 55.30% |
| CrispyCringe vs Steve | 64–64 | 50.00% |
| CrispyCringe vs Yoshimitsu | 52–69 | 42.98% |
| CrispyCringe vs Lee | 45–51 | 46.88% |
| CrispyCringe vs Hwoarang | 43–48 | 47.25% |
| CrispyCringe vs Paul | 45–45 | 50.00% |
| CrispyCringe vs Lili | 46–43 | 51.69% |
| CrispyCringe vs Lars | 40–41 | 49.38% |
| CrispyCringe vs Azucena | 40–37 | 51.95% |
| CrispyCringe vs Dragunov | 41–35 | 53.95% |
| CrispyCringe vs Xiaoyu | 38–35 | 52.05% |
| CrispyCringe vs Jun | 41–30 | 57.75% |
| CrispyCringe vs Nina | 25–40 | 38.46% |
| CrispyCringe vs Devil Jin | 29–35 | 45.31% |
| CrispyCringe vs Victor | 32–26 | 55.17% |
| CrispyCringe vs Claudio | 19–38 | 33.33% |
| CrispyCringe vs Clive | 27–29 | 48.21% |
| CrispyCringe vs Leo | 25–30 | 45.45% |
| CrispyCringe vs Lidia | 24–29 | 45.28% |
| CrispyCringe vs Asuka | 26–26 | 50.00% |
| CrispyCringe vs Feng | 19–33 | 36.54% |
| CrispyCringe vs Jack-8 | 20–30 | 40.00% |
| CrispyCringe vs Eddy | 21–26 | 44.68% |
| CrispyCringe vs Alisa | 18–26 | 40.91% |
| CrispyCringe vs Leroy | 22–18 | 55.00% |
| CrispyCringe vs Kuma | 12–16 | 42.86% |
| CrispyCringe vs Shaheen | 8–19 | 29.63% |
| CrispyCringe vs Zafina | 10–12 | 45.45% |
| CrispyCringe vs Anna | 7–10 | 41.18% |
| CrispyCringe vs Raven | 10–5 | 66.67% |
| CrispyCringe vs Armor King | 7–1 | 87.50% |
| CrispyCringe vs Miary Zo | 5–3 | 62.50% |
| CrispyCringe vs Panda | 0–5 | 0.00% |
| CrispyCringe vs Fahkumram | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.