| Armor Congolais vs Jin | 41–26 | 61.19% |
| Armor Congolais vs Kazuya | 34–26 | 56.67% |
| Armor Congolais vs Bryan | 31–14 | 68.89% |
| Armor Congolais vs King | 23–20 | 53.49% |
| Armor Congolais vs Steve | 20–16 | 55.56% |
| Armor Congolais vs Law | 21–9 | 70.00% |
| Armor Congolais vs Heihachi | 16–14 | 53.33% |
| Armor Congolais vs Reina | 16–11 | 59.26% |
| Armor Congolais vs Hwoarang | 14–12 | 53.85% |
| Armor Congolais vs Paul | 16–5 | 76.19% |
| Armor Congolais vs Lili | 11–10 | 52.38% |
| Armor Congolais vs Dragunov | 16–4 | 80.00% |
| Armor Congolais vs Yoshimitsu | 13–6 | 68.42% |
| Armor Congolais vs Asuka | 14–5 | 73.68% |
| Armor Congolais vs Devil Jin | 10–8 | 55.56% |
| Armor Congolais vs Eddy | 11–7 | 61.11% |
| Armor Congolais vs Feng | 11–6 | 64.71% |
| Armor Congolais vs Xiaoyu | 9–7 | 56.25% |
| Armor Congolais vs Armor King | 8–8 | 50.00% |
| Armor Congolais vs Fahkumram | 8–7 | 53.33% |
| Armor Congolais vs Lee | 7–7 | 50.00% |
| Armor Congolais vs Alisa | 9–3 | 75.00% |
| Armor Congolais vs Shaheen | 6–5 | 54.55% |
| Armor Congolais vs Nina | 7–4 | 63.64% |
| Armor Congolais vs Victor | 6–5 | 54.55% |
| Armor Congolais vs Leo | 7–2 | 77.78% |
| Armor Congolais vs Kuma | 5–3 | 62.50% |
| Armor Congolais vs Jack-8 | 3–4 | 42.86% |
| Armor Congolais vs Lars | 5–2 | 71.43% |
| Armor Congolais vs Jun | 4–3 | 57.14% |
| Armor Congolais vs Claudio | 5–1 | 83.33% |
| Armor Congolais vs Azucena | 4–2 | 66.67% |
| Armor Congolais vs Anna | 3–3 | 50.00% |
| Armor Congolais vs Zafina | 1–4 | 20.00% |
| Armor Congolais vs Leroy | 3–1 | 75.00% |
| Armor Congolais vs Panda | 1–2 | 33.33% |
| Armor Congolais vs Clive | 1–1 | 50.00% |
| Armor Congolais vs Raven | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.