| TheCrimson4ckr vs Kazuya | 23–25 | 47.92% |
| TheCrimson4ckr vs Miary Zo | 21–23 | 47.73% |
| TheCrimson4ckr vs King | 19–14 | 57.58% |
| TheCrimson4ckr vs Armor King | 13–13 | 50.00% |
| TheCrimson4ckr vs Reina | 12–10 | 54.55% |
| TheCrimson4ckr vs Bryan | 11–10 | 52.38% |
| TheCrimson4ckr vs Feng | 10–11 | 47.62% |
| TheCrimson4ckr vs Jin | 13–7 | 65.00% |
| TheCrimson4ckr vs Asuka | 12–8 | 60.00% |
| TheCrimson4ckr vs Eddy | 12–8 | 60.00% |
| TheCrimson4ckr vs Steve | 7–10 | 41.18% |
| TheCrimson4ckr vs Law | 9–6 | 60.00% |
| TheCrimson4ckr vs Lidia | 8–7 | 53.33% |
| TheCrimson4ckr vs Fahkumram | 4–11 | 26.67% |
| TheCrimson4ckr vs Lars | 8–6 | 57.14% |
| TheCrimson4ckr vs Hwoarang | 10–2 | 83.33% |
| TheCrimson4ckr vs Leo | 6–6 | 50.00% |
| TheCrimson4ckr vs Azucena | 9–3 | 75.00% |
| TheCrimson4ckr vs Lee | 6–5 | 54.55% |
| TheCrimson4ckr vs Jun | 7–4 | 63.64% |
| TheCrimson4ckr vs Dragunov | 4–6 | 40.00% |
| TheCrimson4ckr vs Yoshimitsu | 6–3 | 66.67% |
| TheCrimson4ckr vs Nina | 5–4 | 55.56% |
| TheCrimson4ckr vs Paul | 2–6 | 25.00% |
| TheCrimson4ckr vs Claudio | 6–2 | 75.00% |
| TheCrimson4ckr vs Heihachi | 6–2 | 75.00% |
| TheCrimson4ckr vs Anna | 4–4 | 50.00% |
| TheCrimson4ckr vs Victor | 4–3 | 57.14% |
| TheCrimson4ckr vs Alisa | 5–1 | 83.33% |
| TheCrimson4ckr vs Zafina | 3–3 | 50.00% |
| TheCrimson4ckr vs Raven | 4–2 | 66.67% |
| TheCrimson4ckr vs Jack-8 | 1–4 | 20.00% |
| TheCrimson4ckr vs Devil Jin | 3–2 | 60.00% |
| TheCrimson4ckr vs Clive | 2–1 | 66.67% |
| TheCrimson4ckr vs Shaheen | 2–0 | 100.00% |
| TheCrimson4ckr vs Leroy | 2–0 | 100.00% |
| TheCrimson4ckr vs Xiaoyu | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.