| ProkofievGaming vs Jin | 54–46 | 54.00% |
| ProkofievGaming vs Kazuya | 36–41 | 46.75% |
| ProkofievGaming vs Bryan | 33–30 | 52.38% |
| ProkofievGaming vs King | 31–30 | 50.82% |
| ProkofievGaming vs Steve | 32–28 | 53.33% |
| ProkofievGaming vs Hwoarang | 23–28 | 45.10% |
| ProkofievGaming vs Lili | 23–28 | 45.10% |
| ProkofievGaming vs Reina | 22–22 | 50.00% |
| ProkofievGaming vs Law | 15–27 | 35.71% |
| ProkofievGaming vs Yoshimitsu | 28–12 | 70.00% |
| ProkofievGaming vs Dragunov | 22–16 | 57.89% |
| ProkofievGaming vs Eddy | 17–19 | 47.22% |
| ProkofievGaming vs Jun | 16–17 | 48.48% |
| ProkofievGaming vs Lars | 16–15 | 51.61% |
| ProkofievGaming vs Heihachi | 16–15 | 51.61% |
| ProkofievGaming vs Paul | 10–18 | 35.71% |
| ProkofievGaming vs Asuka | 11–15 | 42.31% |
| ProkofievGaming vs Devil Jin | 8–17 | 32.00% |
| ProkofievGaming vs Azucena | 15–10 | 60.00% |
| ProkofievGaming vs Alisa | 5–18 | 21.74% |
| ProkofievGaming vs Lee | 13–10 | 56.52% |
| ProkofievGaming vs Victor | 5–15 | 25.00% |
| ProkofievGaming vs Feng | 12–7 | 63.16% |
| ProkofievGaming vs Leroy | 9–10 | 47.37% |
| ProkofievGaming vs Lidia | 11–8 | 57.89% |
| ProkofievGaming vs Xiaoyu | 7–9 | 43.75% |
| ProkofievGaming vs Leo | 6–9 | 40.00% |
| ProkofievGaming vs Jack-8 | 5–9 | 35.71% |
| ProkofievGaming vs Nina | 3–10 | 23.08% |
| ProkofievGaming vs Claudio | 9–3 | 75.00% |
| ProkofievGaming vs Kuma | 6–5 | 54.55% |
| ProkofievGaming vs Zafina | 3–8 | 27.27% |
| ProkofievGaming vs Raven | 4–7 | 36.36% |
| ProkofievGaming vs Shaheen | 6–3 | 66.67% |
| ProkofievGaming vs Armor King | 2–6 | 25.00% |
| ProkofievGaming vs Anna | 4–2 | 66.67% |
| ProkofievGaming vs Panda | 1–2 | 33.33% |
| ProkofievGaming vs Clive | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.