| Ryuujin竜神 vs Jin | 158–204 | 43.65% |
| Ryuujin竜神 vs Kazuya | 129–172 | 42.86% |
| Ryuujin竜神 vs Armor King | 108–161 | 40.15% |
| Ryuujin竜神 vs Dragunov | 119–146 | 44.91% |
| Ryuujin竜神 vs Bryan | 107–132 | 44.77% |
| Ryuujin竜神 vs Steve | 108–125 | 46.35% |
| Ryuujin竜神 vs King | 88–121 | 42.11% |
| Ryuujin竜神 vs Reina | 93–100 | 48.19% |
| Ryuujin竜神 vs Hwoarang | 90–98 | 47.87% |
| Ryuujin竜神 vs Fahkumram | 85–87 | 49.42% |
| Ryuujin竜神 vs Law | 80–80 | 50.00% |
| Ryuujin竜神 vs Yoshimitsu | 77–82 | 48.43% |
| Ryuujin竜神 vs Lili | 83–73 | 53.21% |
| Ryuujin竜神 vs Asuka | 77–71 | 52.03% |
| Ryuujin竜神 vs Lars | 51–76 | 40.16% |
| Ryuujin竜神 vs Heihachi | 50–75 | 40.00% |
| Ryuujin竜神 vs Victor | 63–61 | 50.81% |
| Ryuujin竜神 vs Lee | 61–60 | 50.41% |
| Ryuujin竜神 vs Paul | 51–60 | 45.95% |
| Ryuujin竜神 vs Devil Jin | 48–49 | 49.48% |
| Ryuujin竜神 vs Azucena | 46–46 | 50.00% |
| Ryuujin竜神 vs Xiaoyu | 39–37 | 51.32% |
| Ryuujin竜神 vs Jun | 42–34 | 55.26% |
| Ryuujin竜神 vs Nina | 31–44 | 41.33% |
| Ryuujin竜神 vs Eddy | 34–41 | 45.33% |
| Ryuujin竜神 vs Miary Zo | 40–32 | 55.56% |
| Ryuujin竜神 vs Leo | 35–32 | 52.24% |
| Ryuujin竜神 vs Claudio | 20–47 | 29.85% |
| Ryuujin竜神 vs Feng | 25–33 | 43.10% |
| Ryuujin竜神 vs Clive | 24–32 | 42.86% |
| Ryuujin竜神 vs Shaheen | 28–26 | 51.85% |
| Ryuujin竜神 vs Lidia | 18–33 | 35.29% |
| Ryuujin竜神 vs Alisa | 21–29 | 42.00% |
| Ryuujin竜神 vs Anna | 20–29 | 40.82% |
| Ryuujin竜神 vs Leroy | 21–20 | 51.22% |
| Ryuujin竜神 vs Zafina | 15–16 | 48.39% |
| Ryuujin竜神 vs Raven | 8–18 | 30.77% |
| Ryuujin竜神 vs Jack-8 | 3–13 | 18.75% |
| Ryuujin竜神 vs Panda | 2–6 | 25.00% |
| Ryuujin竜神 vs Kuma | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.