| COMEBACKID vs Kazuya | 149–106 | 58.43% |
| COMEBACKID vs Bryan | 130–63 | 67.36% |
| COMEBACKID vs Jin | 106–86 | 55.21% |
| COMEBACKID vs King | 96–62 | 60.76% |
| COMEBACKID vs Law | 102–46 | 68.92% |
| COMEBACKID vs Lee | 87–61 | 58.78% |
| COMEBACKID vs Paul | 91–51 | 64.08% |
| COMEBACKID vs Hwoarang | 84–56 | 60.00% |
| COMEBACKID vs Reina | 68–65–1 | 51.13% |
| COMEBACKID vs Lars | 79–48 | 62.20% |
| COMEBACKID vs Dragunov | 74–38 | 66.07% |
| COMEBACKID vs Steve | 64–44 | 59.26% |
| COMEBACKID vs Heihachi | 65–43 | 60.19% |
| COMEBACKID vs Feng | 64–42 | 60.38% |
| COMEBACKID vs Asuka | 60–45 | 57.14% |
| COMEBACKID vs Lili | 54–40 | 57.45% |
| COMEBACKID vs Azucena | 42–47 | 47.19% |
| COMEBACKID vs Devil Jin | 38–45 | 45.78% |
| COMEBACKID vs Jun | 51–29 | 63.75% |
| COMEBACKID vs Anna | 35–39 | 47.30% |
| COMEBACKID vs Raven | 46–27 | 63.01% |
| COMEBACKID vs Clive | 26–47 | 35.62% |
| COMEBACKID vs Victor | 44–28 | 61.11% |
| COMEBACKID vs Xiaoyu | 42–27 | 60.87% |
| COMEBACKID vs Jack-8 | 39–24 | 61.90% |
| COMEBACKID vs Leo | 35–28 | 55.56% |
| COMEBACKID vs Nina | 34–28 | 54.84% |
| COMEBACKID vs Alisa | 36–25 | 59.02% |
| COMEBACKID vs Leroy | 30–30 | 50.00% |
| COMEBACKID vs Lidia | 27–33 | 45.00% |
| COMEBACKID vs Claudio | 32–27 | 54.24% |
| COMEBACKID vs Yoshimitsu | 24–30 | 44.44% |
| COMEBACKID vs Shaheen | 34–16 | 68.00% |
| COMEBACKID vs Eddy | 22–26 | 45.83% |
| COMEBACKID vs Kuma | 27–5 | 84.38% |
| COMEBACKID vs Armor King | 20–11 | 64.52% |
| COMEBACKID vs Fahkumram | 20–10 | 66.67% |
| COMEBACKID vs Zafina | 13–14 | 48.15% |
| COMEBACKID vs Miary Zo | 15–9 | 62.50% |
| COMEBACKID vs Panda | 11–8 | 57.89% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.