| TEKKEN6ISTHBEST vs Kazuya | 53–45 | 54.08% |
| TEKKEN6ISTHBEST vs Jin | 43–19 | 69.35% |
| TEKKEN6ISTHBEST vs Reina | 30–25 | 54.55% |
| TEKKEN6ISTHBEST vs King | 24–21 | 53.33% |
| TEKKEN6ISTHBEST vs Lili | 28–15 | 65.12% |
| TEKKEN6ISTHBEST vs Hwoarang | 24–17 | 58.54% |
| TEKKEN6ISTHBEST vs Asuka | 28–10 | 73.68% |
| TEKKEN6ISTHBEST vs Heihachi | 23–14 | 62.16% |
| TEKKEN6ISTHBEST vs Steve | 17–19 | 47.22% |
| TEKKEN6ISTHBEST vs Law | 13–21 | 38.24% |
| TEKKEN6ISTHBEST vs Bryan | 18–16 | 52.94% |
| TEKKEN6ISTHBEST vs Lee | 22–11 | 66.67% |
| TEKKEN6ISTHBEST vs Yoshimitsu | 11–21 | 34.38% |
| TEKKEN6ISTHBEST vs Paul | 18–11 | 62.07% |
| TEKKEN6ISTHBEST vs Clive | 10–18 | 35.71% |
| TEKKEN6ISTHBEST vs Dragunov | 8–19 | 29.63% |
| TEKKEN6ISTHBEST vs Nina | 16–7 | 69.57% |
| TEKKEN6ISTHBEST vs Lars | 7–15 | 31.82% |
| TEKKEN6ISTHBEST vs Azucena | 8–12 | 40.00% |
| TEKKEN6ISTHBEST vs Xiaoyu | 7–10 | 41.18% |
| TEKKEN6ISTHBEST vs Feng | 6–10 | 37.50% |
| TEKKEN6ISTHBEST vs Eddy | 4–12 | 25.00% |
| TEKKEN6ISTHBEST vs Anna | 5–10 | 33.33% |
| TEKKEN6ISTHBEST vs Devil Jin | 6–7 | 46.15% |
| TEKKEN6ISTHBEST vs Leo | 9–4 | 69.23% |
| TEKKEN6ISTHBEST vs Jun | 4–6 | 40.00% |
| TEKKEN6ISTHBEST vs Alisa | 6–3 | 66.67% |
| TEKKEN6ISTHBEST vs Victor | 7–2 | 77.78% |
| TEKKEN6ISTHBEST vs Lidia | 4–4 | 50.00% |
| TEKKEN6ISTHBEST vs Jack-8 | 3–4 | 42.86% |
| TEKKEN6ISTHBEST vs Claudio | 3–4 | 42.86% |
| TEKKEN6ISTHBEST vs Zafina | 0–7 | 0.00% |
| TEKKEN6ISTHBEST vs Raven | 2–4 | 33.33% |
| TEKKEN6ISTHBEST vs Leroy | 1–4 | 20.00% |
| TEKKEN6ISTHBEST vs Kuma | 2–1 | 66.67% |
| TEKKEN6ISTHBEST vs Panda | 2–1 | 66.67% |
| TEKKEN6ISTHBEST vs Shaheen | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.