| ChrisGotKicks vs Steve | 21–35 | 37.50% |
| ChrisGotKicks vs Reina | 18–27 | 40.00% |
| ChrisGotKicks vs Bryan | 21–17 | 55.26% |
| ChrisGotKicks vs Law | 21–16 | 56.76% |
| ChrisGotKicks vs Hwoarang | 18–19 | 48.65% |
| ChrisGotKicks vs King | 17–17 | 50.00% |
| ChrisGotKicks vs Yoshimitsu | 22–12 | 64.71% |
| ChrisGotKicks vs Jin | 20–14 | 58.82% |
| ChrisGotKicks vs Azucena | 20–14 | 58.82% |
| ChrisGotKicks vs Dragunov | 12–19 | 38.71% |
| ChrisGotKicks vs Kazuya | 17–13 | 56.67% |
| ChrisGotKicks vs Paul | 16–13 | 55.17% |
| ChrisGotKicks vs Lili | 17–10 | 62.96% |
| ChrisGotKicks vs Lars | 15–8 | 65.22% |
| ChrisGotKicks vs Leo | 13–7 | 65.00% |
| ChrisGotKicks vs Eddy | 6–14 | 30.00% |
| ChrisGotKicks vs Raven | 9–9 | 50.00% |
| ChrisGotKicks vs Xiaoyu | 9–8 | 52.94% |
| ChrisGotKicks vs Anna | 6–11 | 35.29% |
| ChrisGotKicks vs Jack-8 | 7–9 | 43.75% |
| ChrisGotKicks vs Asuka | 3–13 | 18.75% |
| ChrisGotKicks vs Lee | 6–9 | 40.00% |
| ChrisGotKicks vs Nina | 7–7 | 50.00% |
| ChrisGotKicks vs Kuma | 7–7 | 50.00% |
| ChrisGotKicks vs Leroy | 5–9 | 35.71% |
| ChrisGotKicks vs Victor | 7–7 | 50.00% |
| ChrisGotKicks vs Heihachi | 8–6 | 57.14% |
| ChrisGotKicks vs Devil Jin | 8–5 | 61.54% |
| ChrisGotKicks vs Claudio | 10–3 | 76.92% |
| ChrisGotKicks vs Lidia | 5–8 | 38.46% |
| ChrisGotKicks vs Alisa | 9–3 | 75.00% |
| ChrisGotKicks vs Jun | 6–5 | 54.55% |
| ChrisGotKicks vs Clive | 6–4 | 60.00% |
| ChrisGotKicks vs Feng | 2–2 | 50.00% |
| ChrisGotKicks vs Shaheen | 2–2 | 50.00% |
| ChrisGotKicks vs Panda | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.