| RVNT I DSS vs Bryan | 183–134 | 57.73% |
| RVNT I DSS vs Steve | 160–125 | 56.14% |
| RVNT I DSS vs Hwoarang | 146–129 | 53.09% |
| RVNT I DSS vs Jin | 142–86 | 62.28% |
| RVNT I DSS vs Devil Jin | 124–94 | 56.88% |
| RVNT I DSS vs King | 135–72 | 65.22% |
| RVNT I DSS vs Yoshimitsu | 99–96 | 50.77% |
| RVNT I DSS vs Lili | 80–112 | 41.67% |
| RVNT I DSS vs Dragunov | 102–84 | 54.84% |
| RVNT I DSS vs Reina | 106–80 | 56.99% |
| RVNT I DSS vs Xiaoyu | 117–67 | 63.59% |
| RVNT I DSS vs Shaheen | 100–82 | 54.95% |
| RVNT I DSS vs Law | 120–50 | 70.59% |
| RVNT I DSS vs Azucena | 94–59 | 61.44% |
| RVNT I DSS vs Victor | 82–71 | 53.59% |
| RVNT I DSS vs Lee | 79–73 | 51.97% |
| RVNT I DSS vs Leo | 83–65 | 56.08% |
| RVNT I DSS vs Lars | 88–58 | 60.27% |
| RVNT I DSS vs Heihachi | 63–77 | 45.00% |
| RVNT I DSS vs Raven | 70–59 | 54.26% |
| RVNT I DSS vs Leroy | 81–28 | 74.31% |
| RVNT I DSS vs Feng | 58–49 | 54.21% |
| RVNT I DSS vs Asuka | 64–41 | 60.95% |
| RVNT I DSS vs Kazuya | 60–44 | 57.69% |
| RVNT I DSS vs Kuma | 66–35 | 65.35% |
| RVNT I DSS vs Nina | 53–43 | 55.21% |
| RVNT I DSS vs Jack-8 | 54–39 | 58.06% |
| RVNT I DSS vs Zafina | 59–32 | 64.84% |
| RVNT I DSS vs Jun | 54–36 | 60.00% |
| RVNT I DSS vs Alisa | 47–41 | 53.41% |
| RVNT I DSS vs Clive | 41–47 | 46.59% |
| RVNT I DSS vs Paul | 45–40 | 52.94% |
| RVNT I DSS vs Claudio | 43–38 | 53.09% |
| RVNT I DSS vs Eddy | 45–30 | 60.00% |
| RVNT I DSS vs Lidia | 30–24 | 55.56% |
| RVNT I DSS vs Panda | 23–17 | 57.50% |
| RVNT I DSS vs Anna | 15–20 | 42.86% |
| RVNT I DSS vs Fahkumram | 14–9 | 60.87% |
| RVNT I DSS vs Armor King | 8–4 | 66.67% |
| RVNT I DSS vs Miary Zo | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.