| Mystic_Itachi vs Jin | 106–91 | 53.81% |
| Mystic_Itachi vs Hwoarang | 90–81 | 52.63% |
| Mystic_Itachi vs Kazuya | 90–73 | 55.21% |
| Mystic_Itachi vs King | 69–83 | 45.39% |
| Mystic_Itachi vs Law | 71–72 | 49.65% |
| Mystic_Itachi vs Paul | 85–50 | 62.96% |
| Mystic_Itachi vs Bryan | 63–57 | 52.50% |
| Mystic_Itachi vs Nina | 58–54 | 51.79% |
| Mystic_Itachi vs Yoshimitsu | 50–57 | 46.73% |
| Mystic_Itachi vs Dragunov | 54–49 | 52.43% |
| Mystic_Itachi vs Lee | 59–44 | 57.28% |
| Mystic_Itachi vs Lars | 46–54 | 46.00% |
| Mystic_Itachi vs Steve | 51–42 | 54.84% |
| Mystic_Itachi vs Devil Jin | 44–44 | 50.00% |
| Mystic_Itachi vs Lili | 43–37 | 53.75% |
| Mystic_Itachi vs Feng | 35–36 | 49.30% |
| Mystic_Itachi vs Victor | 36–34 | 51.43% |
| Mystic_Itachi vs Jun | 31–35 | 46.97% |
| Mystic_Itachi vs Eddy | 26–39 | 40.00% |
| Mystic_Itachi vs Leo | 36–27 | 57.14% |
| Mystic_Itachi vs Alisa | 33–30 | 52.38% |
| Mystic_Itachi vs Reina | 26–35 | 42.62% |
| Mystic_Itachi vs Xiaoyu | 36–23 | 61.02% |
| Mystic_Itachi vs Leroy | 19–37 | 33.93% |
| Mystic_Itachi vs Raven | 24–26 | 48.00% |
| Mystic_Itachi vs Asuka | 14–34 | 29.17% |
| Mystic_Itachi vs Azucena | 26–19 | 57.78% |
| Mystic_Itachi vs Lidia | 24–21 | 53.33% |
| Mystic_Itachi vs Shaheen | 21–21 | 50.00% |
| Mystic_Itachi vs Jack-8 | 16–24 | 40.00% |
| Mystic_Itachi vs Anna | 18–21 | 46.15% |
| Mystic_Itachi vs Kuma | 16–20 | 44.44% |
| Mystic_Itachi vs Zafina | 21–14 | 60.00% |
| Mystic_Itachi vs Claudio | 7–19 | 26.92% |
| Mystic_Itachi vs Heihachi | 13–7 | 65.00% |
| Mystic_Itachi vs Panda | 5–4 | 55.56% |
| Mystic_Itachi vs Clive | 0–6 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.