| Giraffe NECK vs Kazuya | 56–31 | 64.37% |
| Giraffe NECK vs Jin | 50–27 | 64.94% |
| Giraffe NECK vs Bryan | 42–14 | 75.00% |
| Giraffe NECK vs Reina | 33–22 | 60.00% |
| Giraffe NECK vs King | 32–19 | 62.75% |
| Giraffe NECK vs Heihachi | 26–25 | 50.98% |
| Giraffe NECK vs Law | 28–11 | 71.79% |
| Giraffe NECK vs Jun | 21–17 | 55.26% |
| Giraffe NECK vs Paul | 29–8 | 78.38% |
| Giraffe NECK vs Dragunov | 19–14 | 57.58% |
| Giraffe NECK vs Asuka | 17–13 | 56.67% |
| Giraffe NECK vs Lee | 19–10 | 65.52% |
| Giraffe NECK vs Lars | 19–9 | 67.86% |
| Giraffe NECK vs Yoshimitsu | 13–14 | 48.15% |
| Giraffe NECK vs Lili | 17–10 | 62.96% |
| Giraffe NECK vs Jack-8 | 16–10 | 61.54% |
| Giraffe NECK vs Hwoarang | 13–11 | 54.17% |
| Giraffe NECK vs Xiaoyu | 20–3 | 86.96% |
| Giraffe NECK vs Alisa | 14–9 | 60.87% |
| Giraffe NECK vs Claudio | 10–13 | 43.48% |
| Giraffe NECK vs Steve | 9–13 | 40.91% |
| Giraffe NECK vs Azucena | 11–11 | 50.00% |
| Giraffe NECK vs Eddy | 12–9 | 57.14% |
| Giraffe NECK vs Devil Jin | 11–8 | 57.89% |
| Giraffe NECK vs Feng | 14–4 | 77.78% |
| Giraffe NECK vs Zafina | 14–4 | 77.78% |
| Giraffe NECK vs Leo | 6–9 | 40.00% |
| Giraffe NECK vs Victor | 8–7 | 53.33% |
| Giraffe NECK vs Shaheen | 13–1 | 92.86% |
| Giraffe NECK vs Clive | 10–0 | 100.00% |
| Giraffe NECK vs Armor King | 4–3 | 57.14% |
| Giraffe NECK vs Nina | 5–0 | 100.00% |
| Giraffe NECK vs Leroy | 4–1 | 80.00% |
| Giraffe NECK vs Kuma | 1–2 | 33.33% |
| Giraffe NECK vs Panda | 2–1 | 66.67% |
| Giraffe NECK vs Raven | 1–2 | 33.33% |
| Giraffe NECK vs Lidia | 2–1 | 66.67% |
| Giraffe NECK vs Fahkumram | 2–1 | 66.67% |
| Giraffe NECK vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.