| uselessLoop vs Kazuya | 72–97 | 42.60% |
| uselessLoop vs King | 54–97 | 35.76% |
| uselessLoop vs Steve | 65–73 | 47.10% |
| uselessLoop vs Jin | 44–78 | 36.07% |
| uselessLoop vs Bryan | 26–88 | 22.81% |
| uselessLoop vs Armor King | 28–57 | 32.94% |
| uselessLoop vs Dragunov | 27–38 | 41.54% |
| uselessLoop vs Law | 21–42 | 33.33% |
| uselessLoop vs Heihachi | 25–38 | 39.68% |
| uselessLoop vs Lili | 22–39 | 36.07% |
| uselessLoop vs Hwoarang | 27–33 | 45.00% |
| uselessLoop vs Fahkumram | 19–41 | 31.67% |
| uselessLoop vs Reina | 25–29 | 46.30% |
| uselessLoop vs Paul | 13–38 | 25.49% |
| uselessLoop vs Clive | 20–29 | 40.82% |
| uselessLoop vs Eddy | 13–34 | 27.66% |
| uselessLoop vs Azucena | 21–25 | 45.65% |
| uselessLoop vs Yoshimitsu | 15–21 | 41.67% |
| uselessLoop vs Victor | 12–19 | 38.71% |
| uselessLoop vs Alisa | 12–17 | 41.38% |
| uselessLoop vs Lars | 8–20 | 28.57% |
| uselessLoop vs Xiaoyu | 15–10 | 60.00% |
| uselessLoop vs Feng | 14–10 | 58.33% |
| uselessLoop vs Anna | 10–14 | 41.67% |
| uselessLoop vs Jun | 10–13 | 43.48% |
| uselessLoop vs Zafina | 13–8 | 61.90% |
| uselessLoop vs Asuka | 4–16 | 20.00% |
| uselessLoop vs Raven | 8–12 | 40.00% |
| uselessLoop vs Devil Jin | 9–10 | 47.37% |
| uselessLoop vs Nina | 10–9 | 52.63% |
| uselessLoop vs Lee | 10–8 | 55.56% |
| uselessLoop vs Lidia | 5–12 | 29.41% |
| uselessLoop vs Miary Zo | 8–8 | 50.00% |
| uselessLoop vs Leo | 5–9 | 35.71% |
| uselessLoop vs Jack-8 | 6–7 | 46.15% |
| uselessLoop vs Leroy | 4–8 | 33.33% |
| uselessLoop vs Claudio | 5–5 | 50.00% |
| uselessLoop vs Kuma | 4–4 | 50.00% |
| uselessLoop vs Panda | 0–6 | 0.00% |
| uselessLoop vs Shaheen | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.