| NeoAlpha-KOR vs Kazuya | 225–273–2 | 45.18% |
| NeoAlpha-KOR vs Bryan | 198–236 | 45.62% |
| NeoAlpha-KOR vs King | 148–229 | 39.26% |
| NeoAlpha-KOR vs Heihachi | 165–205 | 44.59% |
| NeoAlpha-KOR vs Steve | 174–168 | 50.88% |
| NeoAlpha-KOR vs Jin | 157–152 | 50.81% |
| NeoAlpha-KOR vs Dragunov | 117–139 | 45.70% |
| NeoAlpha-KOR vs Yoshimitsu | 102–109 | 48.34% |
| NeoAlpha-KOR vs Reina | 111–92 | 54.68% |
| NeoAlpha-KOR vs Lee | 89–112 | 44.28% |
| NeoAlpha-KOR vs Hwoarang | 87–95–1 | 47.80% |
| NeoAlpha-KOR vs Law | 82–98 | 45.56% |
| NeoAlpha-KOR vs Paul | 68–89 | 43.31% |
| NeoAlpha-KOR vs Devil Jin | 53–97 | 35.33% |
| NeoAlpha-KOR vs Eddy | 87–63 | 58.00% |
| NeoAlpha-KOR vs Lili | 60–53 | 53.10% |
| NeoAlpha-KOR vs Xiaoyu | 54–57 | 48.65% |
| NeoAlpha-KOR vs Alisa | 60–51 | 54.05% |
| NeoAlpha-KOR vs Asuka | 48–55 | 46.60% |
| NeoAlpha-KOR vs Lars | 42–60 | 41.18% |
| NeoAlpha-KOR vs Azucena | 52–49 | 51.49% |
| NeoAlpha-KOR vs Nina | 55–45 | 55.00% |
| NeoAlpha-KOR vs Lidia | 41–52 | 44.09% |
| NeoAlpha-KOR vs Jack-8 | 39–40 | 49.37% |
| NeoAlpha-KOR vs Armor King | 37–42 | 46.84% |
| NeoAlpha-KOR vs Victor | 29–49 | 37.18% |
| NeoAlpha-KOR vs Jun | 41–35 | 53.95% |
| NeoAlpha-KOR vs Kuma | 29–46 | 38.67% |
| NeoAlpha-KOR vs Shaheen | 26–40 | 39.39% |
| NeoAlpha-KOR vs Feng | 29–34 | 46.03% |
| NeoAlpha-KOR vs Claudio | 29–33 | 46.77% |
| NeoAlpha-KOR vs Fahkumram | 24–37 | 39.34% |
| NeoAlpha-KOR vs Raven | 19–28 | 40.43% |
| NeoAlpha-KOR vs Leo | 24–21 | 53.33% |
| NeoAlpha-KOR vs Leroy | 15–27 | 35.71% |
| NeoAlpha-KOR vs Anna | 20–9 | 68.97% |
| NeoAlpha-KOR vs Clive | 10–17 | 37.04% |
| NeoAlpha-KOR vs Zafina | 12–10 | 54.55% |
| NeoAlpha-KOR vs Panda | 7–2 | 77.78% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.