| GoodnightB!tch vs Jin | 54–83 | 39.42% |
| GoodnightB!tch vs Kazuya | 54–65 | 45.38% |
| GoodnightB!tch vs Steve | 67–49 | 57.76% |
| GoodnightB!tch vs King | 36–77 | 31.86% |
| GoodnightB!tch vs Hwoarang | 34–52 | 39.53% |
| GoodnightB!tch vs Reina | 40–44 | 47.62% |
| GoodnightB!tch vs Dragunov | 32–47 | 40.51% |
| GoodnightB!tch vs Bryan | 29–45 | 39.19% |
| GoodnightB!tch vs Lili | 37–35 | 51.39% |
| GoodnightB!tch vs Asuka | 31–40 | 43.66% |
| GoodnightB!tch vs Law | 31–36 | 46.27% |
| GoodnightB!tch vs Heihachi | 27–37 | 42.19% |
| GoodnightB!tch vs Lars | 13–42 | 23.64% |
| GoodnightB!tch vs Jun | 27–27 | 50.00% |
| GoodnightB!tch vs Azucena | 26–24 | 52.00% |
| GoodnightB!tch vs Paul | 21–26 | 44.68% |
| GoodnightB!tch vs Leo | 16–31 | 34.04% |
| GoodnightB!tch vs Eddy | 13–33 | 28.26% |
| GoodnightB!tch vs Lidia | 20–21 | 48.78% |
| GoodnightB!tch vs Jack-8 | 16–23 | 41.03% |
| GoodnightB!tch vs Nina | 18–21 | 46.15% |
| GoodnightB!tch vs Victor | 14–24 | 36.84% |
| GoodnightB!tch vs Xiaoyu | 14–22 | 38.89% |
| GoodnightB!tch vs Devil Jin | 21–12 | 63.64% |
| GoodnightB!tch vs Raven | 11–22 | 33.33% |
| GoodnightB!tch vs Feng | 10–22 | 31.25% |
| GoodnightB!tch vs Leroy | 18–13 | 58.06% |
| GoodnightB!tch vs Yoshimitsu | 13–17 | 43.33% |
| GoodnightB!tch vs Lee | 10–18 | 35.71% |
| GoodnightB!tch vs Alisa | 11–15 | 42.31% |
| GoodnightB!tch vs Claudio | 11–12 | 47.83% |
| GoodnightB!tch vs Kuma | 2–18 | 10.00% |
| GoodnightB!tch vs Clive | 8–8 | 50.00% |
| GoodnightB!tch vs Shaheen | 8–6 | 57.14% |
| GoodnightB!tch vs Panda | 5–3 | 62.50% |
| GoodnightB!tch vs Zafina | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.