| Muddasbester vs Jin | 82–113 | 42.05% |
| Muddasbester vs Law | 89–85 | 51.15% |
| Muddasbester vs Kazuya | 93–75 | 55.36% |
| Muddasbester vs Hwoarang | 72–85 | 45.86% |
| Muddasbester vs King | 72–67 | 51.80% |
| Muddasbester vs Paul | 55–55 | 50.00% |
| Muddasbester vs Eddy | 43–62 | 40.95% |
| Muddasbester vs Lili | 50–49 | 50.51% |
| Muddasbester vs Bryan | 43–45 | 48.86% |
| Muddasbester vs Yoshimitsu | 35–49 | 41.67% |
| Muddasbester vs Jun | 40–36 | 52.63% |
| Muddasbester vs Reina | 35–40 | 46.67% |
| Muddasbester vs Steve | 38–32 | 54.29% |
| Muddasbester vs Nina | 34–29 | 53.97% |
| Muddasbester vs Dragunov | 29–28 | 50.88% |
| Muddasbester vs Xiaoyu | 24–22 | 52.17% |
| Muddasbester vs Feng | 13–31 | 29.55% |
| Muddasbester vs Azucena | 15–28 | 34.88% |
| Muddasbester vs Lars | 22–20 | 52.38% |
| Muddasbester vs Asuka | 19–22 | 46.34% |
| Muddasbester vs Alisa | 24–17 | 58.54% |
| Muddasbester vs Victor | 19–20 | 48.72% |
| Muddasbester vs Devil Jin | 16–22 | 42.11% |
| Muddasbester vs Jack-8 | 17–20 | 45.95% |
| Muddasbester vs Lee | 9–17 | 34.62% |
| Muddasbester vs Claudio | 12–12 | 50.00% |
| Muddasbester vs Heihachi | 7–15 | 31.82% |
| Muddasbester vs Leo | 4–17 | 19.05% |
| Muddasbester vs Leroy | 10–11 | 47.62% |
| Muddasbester vs Lidia | 12–7 | 63.16% |
| Muddasbester vs Fahkumram | 6–11 | 35.29% |
| Muddasbester vs Raven | 9–6 | 60.00% |
| Muddasbester vs Armor King | 2–10 | 16.67% |
| Muddasbester vs Clive | 1–9 | 10.00% |
| Muddasbester vs Shaheen | 5–4 | 55.56% |
| Muddasbester vs Kuma | 4–5 | 44.44% |
| Muddasbester vs Miary Zo | 4–5 | 44.44% |
| Muddasbester vs Anna | 3–5 | 37.50% |
| Muddasbester vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.