| iHandOfgod vs Kazuya | 143–180 | 44.27% |
| iHandOfgod vs King | 152–168 | 47.50% |
| iHandOfgod vs Jin | 113–132 | 46.12% |
| iHandOfgod vs Steve | 101–128 | 44.10% |
| iHandOfgod vs Law | 88–134 | 39.64% |
| iHandOfgod vs Reina | 111–96 | 53.62% |
| iHandOfgod vs Bryan | 85–113 | 42.93% |
| iHandOfgod vs Hwoarang | 81–110 | 42.41% |
| iHandOfgod vs Dragunov | 71–91 | 43.83% |
| iHandOfgod vs Yoshimitsu | 59–81 | 42.14% |
| iHandOfgod vs Lee | 68–71 | 48.92% |
| iHandOfgod vs Paul | 57–80 | 41.61% |
| iHandOfgod vs Azucena | 75–61 | 55.15% |
| iHandOfgod vs Eddy | 60–76 | 44.12% |
| iHandOfgod vs Jun | 59–73 | 44.70% |
| iHandOfgod vs Lars | 54–77 | 41.22% |
| iHandOfgod vs Xiaoyu | 44–74 | 37.29% |
| iHandOfgod vs Leo | 60–52 | 53.57% |
| iHandOfgod vs Lili | 45–60 | 42.86% |
| iHandOfgod vs Victor | 51–46 | 52.58% |
| iHandOfgod vs Nina | 33–52 | 38.82% |
| iHandOfgod vs Devil Jin | 36–47 | 43.37% |
| iHandOfgod vs Asuka | 33–48 | 40.74% |
| iHandOfgod vs Feng | 37–44 | 45.68% |
| iHandOfgod vs Heihachi | 42–39 | 51.85% |
| iHandOfgod vs Clive | 32–43 | 42.67% |
| iHandOfgod vs Jack-8 | 26–45 | 36.62% |
| iHandOfgod vs Leroy | 26–45 | 36.62% |
| iHandOfgod vs Raven | 28–39 | 41.79% |
| iHandOfgod vs Lidia | 26–28 | 48.15% |
| iHandOfgod vs Alisa | 18–30 | 37.50% |
| iHandOfgod vs Claudio | 19–24 | 44.19% |
| iHandOfgod vs Fahkumram | 17–23–1 | 42.50% |
| iHandOfgod vs Anna | 13–21 | 38.24% |
| iHandOfgod vs Zafina | 12–21 | 36.36% |
| iHandOfgod vs Kuma | 10–15 | 40.00% |
| iHandOfgod vs Shaheen | 12–11 | 52.17% |
| iHandOfgod vs Miary Zo | 3–7 | 30.00% |
| iHandOfgod vs Panda | 1–6 | 14.29% |
| iHandOfgod vs Armor King | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.