| Rilesperhour vs Armor King | 12–25 | 32.43% |
| Rilesperhour vs Kazuya | 10–16 | 38.46% |
| Rilesperhour vs Asuka | 10–5 | 66.67% |
| Rilesperhour vs King | 8–5 | 61.54% |
| Rilesperhour vs Steve | 11–2 | 84.62% |
| Rilesperhour vs Hwoarang | 7–3 | 70.00% |
| Rilesperhour vs Eddy | 7–3 | 70.00% |
| Rilesperhour vs Law | 6–2 | 75.00% |
| Rilesperhour vs Jin | 4–4 | 50.00% |
| Rilesperhour vs Lars | 6–2 | 75.00% |
| Rilesperhour vs Nina | 4–4 | 50.00% |
| Rilesperhour vs Leroy | 5–3 | 62.50% |
| Rilesperhour vs Jun | 5–3 | 62.50% |
| Rilesperhour vs Clive | 5–3 | 62.50% |
| Rilesperhour vs Heihachi | 4–3 | 57.14% |
| Rilesperhour vs Anna | 6–1 | 85.71% |
| Rilesperhour vs Lili | 4–2 | 66.67% |
| Rilesperhour vs Reina | 5–1 | 83.33% |
| Rilesperhour vs Lidia | 2–4 | 33.33% |
| Rilesperhour vs Bryan | 3–2 | 60.00% |
| Rilesperhour vs Leo | 3–2 | 60.00% |
| Rilesperhour vs Lee | 1–4 | 20.00% |
| Rilesperhour vs Yoshimitsu | 2–2 | 50.00% |
| Rilesperhour vs Xiaoyu | 2–2 | 50.00% |
| Rilesperhour vs Claudio | 0–4 | 0.00% |
| Rilesperhour vs Panda | 2–2 | 50.00% |
| Rilesperhour vs Fahkumram | 1–3 | 25.00% |
| Rilesperhour vs Victor | 1–2 | 33.33% |
| Rilesperhour vs Raven | 1–2 | 33.33% |
| Rilesperhour vs Paul | 2–0 | 100.00% |
| Rilesperhour vs Devil Jin | 2–0 | 100.00% |
| Rilesperhour vs Alisa | 0–2 | 0.00% |
| Rilesperhour vs Shaheen | 0–2 | 0.00% |
| Rilesperhour vs Zafina | 2–0 | 100.00% |
| Rilesperhour vs Jack-8 | 1–0 | 100.00% |
| Rilesperhour vs Feng | 1–0 | 100.00% |
| Rilesperhour vs Dragunov | 0–1 | 0.00% |
| Rilesperhour vs Azucena | 0–1 | 0.00% |
| Rilesperhour vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.