| Callmesama vs Armor King | 26–11 | 70.27% |
| Callmesama vs Steve | 8–1 | 88.89% |
| Callmesama vs Law | 6–0 | 100.00% |
| Callmesama vs King | 3–2 | 60.00% |
| Callmesama vs Xiaoyu | 4–1 | 80.00% |
| Callmesama vs Bryan | 3–1 | 75.00% |
| Callmesama vs Hwoarang | 1–2 | 33.33% |
| Callmesama vs Jin | 2–1 | 66.67% |
| Callmesama vs Dragunov | 0–3 | 0.00% |
| Callmesama vs Lee | 2–1 | 66.67% |
| Callmesama vs Azucena | 2–1 | 66.67% |
| Callmesama vs Victor | 2–1 | 66.67% |
| Callmesama vs Nina | 0–2 | 0.00% |
| Callmesama vs Eddy | 2–0 | 100.00% |
| Callmesama vs Heihachi | 2–0 | 100.00% |
| Callmesama vs Paul | 1–0 | 100.00% |
| Callmesama vs Yoshimitsu | 1–0 | 100.00% |
| Callmesama vs Asuka | 1–0 | 100.00% |
| Callmesama vs Feng | 1–0 | 100.00% |
| Callmesama vs Lili | 1–0 | 100.00% |
| Callmesama vs Clive | 1–0 | 100.00% |
| Callmesama vs Fahkumram | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.