| Invincible vs King | 254–247 | 50.70% |
| Invincible vs Paul | 192–175 | 52.32% |
| Invincible vs Jin | 171–178 | 49.00% |
| Invincible vs Kazuya | 161–163 | 49.69% |
| Invincible vs Law | 144–140 | 50.70% |
| Invincible vs Hwoarang | 108–140 | 43.55% |
| Invincible vs Bryan | 95–126 | 42.99% |
| Invincible vs Dragunov | 99–114 | 46.48% |
| Invincible vs Heihachi | 65–100 | 39.39% |
| Invincible vs Steve | 73–91 | 44.51% |
| Invincible vs Victor | 63–96 | 39.62% |
| Invincible vs Yoshimitsu | 72–68 | 51.43% |
| Invincible vs Devil Jin | 62–64 | 49.21% |
| Invincible vs Eddy | 63–52 | 54.78% |
| Invincible vs Lars | 41–73 | 35.96% |
| Invincible vs Alisa | 54–56 | 49.09% |
| Invincible vs Nina | 58–50 | 53.70% |
| Invincible vs Lili | 36–67 | 34.95% |
| Invincible vs Armor King | 38–61 | 38.38% |
| Invincible vs Feng | 35–60 | 36.84% |
| Invincible vs Jack-8 | 37–56 | 39.78% |
| Invincible vs Reina | 53–32 | 62.35% |
| Invincible vs Leroy | 33–40 | 45.21% |
| Invincible vs Jun | 29–43 | 40.28% |
| Invincible vs Azucena | 34–35 | 49.28% |
| Invincible vs Zafina | 38–29 | 56.72% |
| Invincible vs Lidia | 33–34 | 49.25% |
| Invincible vs Claudio | 28–34 | 45.16% |
| Invincible vs Asuka | 20–29 | 40.82% |
| Invincible vs Anna | 19–25 | 43.18% |
| Invincible vs Lee | 23–19–1 | 54.76% |
| Invincible vs Leo | 22–17 | 56.41% |
| Invincible vs Kuma | 16–15 | 51.61% |
| Invincible vs Raven | 11–20 | 35.48% |
| Invincible vs Clive | 11–19 | 36.67% |
| Invincible vs Shaheen | 12–14 | 46.15% |
| Invincible vs Fahkumram | 18–7 | 72.00% |
| Invincible vs Miary Zo | 13–8 | 61.90% |
| Invincible vs Xiaoyu | 1–16 | 5.88% |
| Invincible vs Panda | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.