| Metalfist3295 vs Jin | 3–5 | 37.50% |
| Metalfist3295 vs Law | 6–1 | 85.71% |
| Metalfist3295 vs King | 5–2 | 71.43% |
| Metalfist3295 vs Reina | 4–2 | 66.67% |
| Metalfist3295 vs Eddy | 3–3 | 50.00% |
| Metalfist3295 vs Steve | 3–1 | 75.00% |
| Metalfist3295 vs Lars | 3–1 | 75.00% |
| Metalfist3295 vs Lee | 2–1 | 66.67% |
| Metalfist3295 vs Paul | 0–2 | 0.00% |
| Metalfist3295 vs Hwoarang | 2–0 | 100.00% |
| Metalfist3295 vs Kazuya | 2–0 | 100.00% |
| Metalfist3295 vs Lili | 2–0 | 100.00% |
| Metalfist3295 vs Leo | 0–2 | 0.00% |
| Metalfist3295 vs Leroy | 2–0 | 100.00% |
| Metalfist3295 vs Victor | 1–1 | 50.00% |
| Metalfist3295 vs Bryan | 1–0 | 100.00% |
| Metalfist3295 vs Feng | 1–0 | 100.00% |
| Metalfist3295 vs Dragunov | 0–1 | 0.00% |
| Metalfist3295 vs Jun | 0–1 | 0.00% |
| Metalfist3295 vs Azucena | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.