| DaddyRosie vs King | 99–142 | 41.08% |
| DaddyRosie vs Law | 114–99 | 53.52% |
| DaddyRosie vs Kazuya | 110–91 | 54.73% |
| DaddyRosie vs Hwoarang | 86–79 | 52.12% |
| DaddyRosie vs Bryan | 84–81 | 50.91% |
| DaddyRosie vs Jin | 92–72 | 56.10% |
| DaddyRosie vs Reina | 71–62 | 53.38% |
| DaddyRosie vs Steve | 76–55 | 58.02% |
| DaddyRosie vs Lars | 71–55 | 56.35% |
| DaddyRosie vs Yoshimitsu | 58–59 | 49.57% |
| DaddyRosie vs Lee | 50–66 | 43.10% |
| DaddyRosie vs Dragunov | 59–56 | 51.30% |
| DaddyRosie vs Azucena | 45–66 | 40.54% |
| DaddyRosie vs Eddy | 65–46 | 58.56% |
| DaddyRosie vs Lidia | 49–57 | 46.23% |
| DaddyRosie vs Asuka | 45–44 | 50.56% |
| DaddyRosie vs Lili | 52–37 | 58.43% |
| DaddyRosie vs Victor | 30–55 | 35.29% |
| DaddyRosie vs Paul | 46–37 | 55.42% |
| DaddyRosie vs Devil Jin | 39–44 | 46.99% |
| DaddyRosie vs Heihachi | 47–34 | 58.02% |
| DaddyRosie vs Jun | 41–39 | 51.25% |
| DaddyRosie vs Armor King | 33–44 | 42.86% |
| DaddyRosie vs Fahkumram | 30–44 | 40.54% |
| DaddyRosie vs Feng | 40–29 | 57.97% |
| DaddyRosie vs Alisa | 37–31 | 54.41% |
| DaddyRosie vs Anna | 34–34 | 50.00% |
| DaddyRosie vs Nina | 31–35 | 46.97% |
| DaddyRosie vs Raven | 36–29 | 55.38% |
| DaddyRosie vs Clive | 30–34 | 46.88% |
| DaddyRosie vs Xiaoyu | 22–35 | 38.60% |
| DaddyRosie vs Leroy | 30–21 | 58.82% |
| DaddyRosie vs Leo | 27–17 | 61.36% |
| DaddyRosie vs Jack-8 | 15–14 | 51.72% |
| DaddyRosie vs Shaheen | 13–16 | 44.83% |
| DaddyRosie vs Kuma | 12–17 | 41.38% |
| DaddyRosie vs Zafina | 15–13 | 53.57% |
| DaddyRosie vs Miary Zo | 13–10 | 56.52% |
| DaddyRosie vs Claudio | 6–13 | 31.58% |
| DaddyRosie vs Panda | 8–4 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.