| QuadResetMusty vs Reina | 24–10 | 70.59% |
| QuadResetMusty vs Law | 22–11 | 66.67% |
| QuadResetMusty vs Jin | 12–15 | 44.44% |
| QuadResetMusty vs Lili | 15–12 | 55.56% |
| QuadResetMusty vs Kazuya | 14–10 | 58.33% |
| QuadResetMusty vs King | 17–6 | 73.91% |
| QuadResetMusty vs Hwoarang | 10–13 | 43.48% |
| QuadResetMusty vs Bryan | 10–11 | 47.62% |
| QuadResetMusty vs Clive | 14–7 | 66.67% |
| QuadResetMusty vs Nina | 14–5 | 73.68% |
| QuadResetMusty vs Victor | 13–6 | 68.42% |
| QuadResetMusty vs Jun | 9–9 | 50.00% |
| QuadResetMusty vs Paul | 4–13 | 23.53% |
| QuadResetMusty vs Eddy | 9–8 | 52.94% |
| QuadResetMusty vs Steve | 7–8 | 46.67% |
| QuadResetMusty vs Yoshimitsu | 10–1 | 90.91% |
| QuadResetMusty vs Dragunov | 3–8 | 27.27% |
| QuadResetMusty vs Lee | 4–7 | 36.36% |
| QuadResetMusty vs Xiaoyu | 8–1 | 88.89% |
| QuadResetMusty vs Alisa | 6–3 | 66.67% |
| QuadResetMusty vs Lidia | 2–5 | 28.57% |
| QuadResetMusty vs Heihachi | 2–5 | 28.57% |
| QuadResetMusty vs Jack-8 | 1–5 | 16.67% |
| QuadResetMusty vs Asuka | 4–2 | 66.67% |
| QuadResetMusty vs Feng | 4–2 | 66.67% |
| QuadResetMusty vs Azucena | 2–4 | 33.33% |
| QuadResetMusty vs Devil Jin | 4–1 | 80.00% |
| QuadResetMusty vs Lars | 0–5 | 0.00% |
| QuadResetMusty vs Claudio | 1–3 | 25.00% |
| QuadResetMusty vs Raven | 2–2 | 50.00% |
| QuadResetMusty vs Leo | 0–3 | 0.00% |
| QuadResetMusty vs Panda | 1–2 | 33.33% |
| QuadResetMusty vs Shaheen | 1–1 | 50.00% |
| QuadResetMusty vs Kuma | 2–0 | 100.00% |
| QuadResetMusty vs Leroy | 0–2 | 0.00% |
| QuadResetMusty vs Fahkumram | 2–0 | 100.00% |
| QuadResetMusty vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.