| RyuFromStreets vs Kazuya | 118–74 | 61.46% |
| RyuFromStreets vs Heihachi | 85–92 | 48.02% |
| RyuFromStreets vs Bryan | 100–64 | 60.98% |
| RyuFromStreets vs Jin | 94–59 | 61.44% |
| RyuFromStreets vs King | 82–63 | 56.55% |
| RyuFromStreets vs Clive | 60–76 | 44.12% |
| RyuFromStreets vs Hwoarang | 62–59 | 51.24% |
| RyuFromStreets vs Reina | 61–57 | 51.69% |
| RyuFromStreets vs Dragunov | 52–62 | 45.61% |
| RyuFromStreets vs Steve | 55–49 | 52.88% |
| RyuFromStreets vs Paul | 50–36 | 58.14% |
| RyuFromStreets vs Law | 41–45 | 47.67% |
| RyuFromStreets vs Yoshimitsu | 45–33 | 57.69% |
| RyuFromStreets vs Lili | 40–38 | 51.28% |
| RyuFromStreets vs Lidia | 39–38 | 50.65% |
| RyuFromStreets vs Eddy | 31–36 | 46.27% |
| RyuFromStreets vs Devil Jin | 33–28 | 54.10% |
| RyuFromStreets vs Feng | 37–24 | 60.66% |
| RyuFromStreets vs Lee | 30–27 | 52.63% |
| RyuFromStreets vs Asuka | 30–23 | 56.60% |
| RyuFromStreets vs Jun | 30–21 | 58.82% |
| RyuFromStreets vs Claudio | 32–17 | 65.31% |
| RyuFromStreets vs Xiaoyu | 32–15 | 68.09% |
| RyuFromStreets vs Leroy | 25–20 | 55.56% |
| RyuFromStreets vs Nina | 21–21 | 50.00% |
| RyuFromStreets vs Lars | 23–18 | 56.10% |
| RyuFromStreets vs Alisa | 21–20 | 51.22% |
| RyuFromStreets vs Azucena | 19–22 | 46.34% |
| RyuFromStreets vs Leo | 14–16 | 46.67% |
| RyuFromStreets vs Victor | 18–12 | 60.00% |
| RyuFromStreets vs Jack-8 | 9–20 | 31.03% |
| RyuFromStreets vs Shaheen | 12–10 | 54.55% |
| RyuFromStreets vs Kuma | 13–6 | 68.42% |
| RyuFromStreets vs Raven | 9–7 | 56.25% |
| RyuFromStreets vs Zafina | 4–6 | 40.00% |
| RyuFromStreets vs Anna | 3–4 | 42.86% |
| RyuFromStreets vs Panda | 3–3 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.