| RealMan鐵木真 vs Kazuya | 155–131 | 54.20% |
| RealMan鐵木真 vs Jin | 129–106 | 54.89% |
| RealMan鐵木真 vs Dragunov | 76–89 | 46.06% |
| RealMan鐵木真 vs King | 91–72 | 55.83% |
| RealMan鐵木真 vs Heihachi | 83–77 | 51.88% |
| RealMan鐵木真 vs Armor King | 64–92 | 41.03% |
| RealMan鐵木真 vs Bryan | 77–74 | 50.99% |
| RealMan鐵木真 vs Law | 75–71 | 51.37% |
| RealMan鐵木真 vs Steve | 67–47 | 58.77% |
| RealMan鐵木真 vs Clive | 58–56 | 50.88% |
| RealMan鐵木真 vs Yoshimitsu | 43–66 | 39.45% |
| RealMan鐵木真 vs Reina | 64–39 | 62.14% |
| RealMan鐵木真 vs Paul | 52–46 | 53.06% |
| RealMan鐵木真 vs Lars | 51–45 | 53.12% |
| RealMan鐵木真 vs Hwoarang | 47–48 | 49.47% |
| RealMan鐵木真 vs Lili | 54–40 | 57.45% |
| RealMan鐵木真 vs Jun | 47–47 | 50.00% |
| RealMan鐵木真 vs Asuka | 43–49 | 46.74% |
| RealMan鐵木真 vs Xiaoyu | 57–32 | 64.04% |
| RealMan鐵木真 vs Lee | 31–54 | 36.47% |
| RealMan鐵木真 vs Victor | 38–43 | 46.91% |
| RealMan鐵木真 vs Fahkumram | 41–34 | 54.67% |
| RealMan鐵木真 vs Devil Jin | 34–40 | 45.95% |
| RealMan鐵木真 vs Azucena | 37–37 | 50.00% |
| RealMan鐵木真 vs Claudio | 40–20 | 66.67% |
| RealMan鐵木真 vs Shaheen | 27–32 | 45.76% |
| RealMan鐵木真 vs Feng | 25–32 | 43.86% |
| RealMan鐵木真 vs Kuma | 24–25 | 48.98% |
| RealMan鐵木真 vs Anna | 22–27 | 44.90% |
| RealMan鐵木真 vs Alisa | 17–31 | 35.42% |
| RealMan鐵木真 vs Nina | 25–23 | 52.08% |
| RealMan鐵木真 vs Lidia | 25–20 | 55.56% |
| RealMan鐵木真 vs Leroy | 17–24 | 41.46% |
| RealMan鐵木真 vs Jack-8 | 10–28 | 26.32% |
| RealMan鐵木真 vs Leo | 15–18 | 45.45% |
| RealMan鐵木真 vs Eddy | 17–14 | 54.84% |
| RealMan鐵木真 vs Raven | 10–16 | 38.46% |
| RealMan鐵木真 vs Zafina | 14–9 | 60.87% |
| RealMan鐵木真 vs Panda | 2–9 | 18.18% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.