| HyperCLaW40 vs Law | 21–12 | 63.64% |
| HyperCLaW40 vs Steve | 18–9 | 66.67% |
| HyperCLaW40 vs Lidia | 15–12 | 55.56% |
| HyperCLaW40 vs King | 15–11 | 57.69% |
| HyperCLaW40 vs Kazuya | 14–11 | 56.00% |
| HyperCLaW40 vs Reina | 17–5 | 77.27% |
| HyperCLaW40 vs Yoshimitsu | 12–6 | 66.67% |
| HyperCLaW40 vs Lili | 10–6 | 62.50% |
| HyperCLaW40 vs Dragunov | 6–10 | 37.50% |
| HyperCLaW40 vs Victor | 8–8 | 50.00% |
| HyperCLaW40 vs Jun | 8–6 | 57.14% |
| HyperCLaW40 vs Jin | 5–8 | 38.46% |
| HyperCLaW40 vs Eddy | 2–11 | 15.38% |
| HyperCLaW40 vs Heihachi | 6–6 | 50.00% |
| HyperCLaW40 vs Hwoarang | 8–1 | 88.89% |
| HyperCLaW40 vs Jack-8 | 5–4 | 55.56% |
| HyperCLaW40 vs Asuka | 6–3 | 66.67% |
| HyperCLaW40 vs Devil Jin | 4–5 | 44.44% |
| HyperCLaW40 vs Azucena | 8–1 | 88.89% |
| HyperCLaW40 vs Bryan | 3–4 | 42.86% |
| HyperCLaW40 vs Leo | 4–3 | 57.14% |
| HyperCLaW40 vs Alisa | 2–5 | 28.57% |
| HyperCLaW40 vs Shaheen | 3–4 | 42.86% |
| HyperCLaW40 vs Leroy | 4–3 | 57.14% |
| HyperCLaW40 vs Feng | 3–3 | 50.00% |
| HyperCLaW40 vs Lars | 4–2 | 66.67% |
| HyperCLaW40 vs Paul | 2–3 | 40.00% |
| HyperCLaW40 vs Lee | 3–2 | 60.00% |
| HyperCLaW40 vs Kuma | 4–1 | 80.00% |
| HyperCLaW40 vs Zafina | 5–0 | 100.00% |
| HyperCLaW40 vs Xiaoyu | 2–2 | 50.00% |
| HyperCLaW40 vs Nina | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.