| qwertyuio vs Kazuya | 498–555 | 47.29% |
| qwertyuio vs Jin | 333–415 | 44.52% |
| qwertyuio vs Bryan | 326–376 | 46.44% |
| qwertyuio vs Reina | 335–291 | 53.51% |
| qwertyuio vs King | 291–298 | 49.41% |
| qwertyuio vs Hwoarang | 219–226 | 49.21% |
| qwertyuio vs Lili | 207–237 | 46.62% |
| qwertyuio vs Paul | 186–253 | 42.37% |
| qwertyuio vs Dragunov | 169–253 | 40.05% |
| qwertyuio vs Yoshimitsu | 232–146 | 61.38% |
| qwertyuio vs Law | 170–197 | 46.32% |
| qwertyuio vs Heihachi | 157–203 | 43.61% |
| qwertyuio vs Steve | 163–190 | 46.18% |
| qwertyuio vs Lee | 127–225–1 | 36.08% |
| qwertyuio vs Jun | 144–172 | 45.57% |
| qwertyuio vs Lidia | 140–166 | 45.75% |
| qwertyuio vs Devil Jin | 127–154 | 45.20% |
| qwertyuio vs Azucena | 100–167 | 37.45% |
| qwertyuio vs Asuka | 98–137 | 41.70% |
| qwertyuio vs Xiaoyu | 107–122 | 46.72% |
| qwertyuio vs Victor | 100–119 | 45.66% |
| qwertyuio vs Nina | 98–118 | 45.37% |
| qwertyuio vs Feng | 91–123 | 42.52% |
| qwertyuio vs Lars | 58–137 | 29.74% |
| qwertyuio vs Eddy | 64–129 | 33.16% |
| qwertyuio vs Alisa | 56–120 | 31.82% |
| qwertyuio vs Leo | 51–104 | 32.90% |
| qwertyuio vs Claudio | 56–93 | 37.58% |
| qwertyuio vs Jack-8 | 46–85 | 35.11% |
| qwertyuio vs Leroy | 34–89 | 27.64% |
| qwertyuio vs Raven | 39–75 | 34.21% |
| qwertyuio vs Zafina | 56–53 | 51.38% |
| qwertyuio vs Kuma | 35–62 | 36.08% |
| qwertyuio vs Shaheen | 38–56 | 40.43% |
| qwertyuio vs Clive | 39–36 | 52.00% |
| qwertyuio vs Panda | 17–11 | 60.71% |
| qwertyuio vs Armor King | 10–11 | 47.62% |
| qwertyuio vs Fahkumram | 3–1 | 75.00% |
| qwertyuio vs Anna | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.