| Psgaminglounge vs King | 33–30 | 52.38% |
| Psgaminglounge vs Steve | 18–16 | 52.94% |
| Psgaminglounge vs Fahkumram | 13–14 | 48.15% |
| Psgaminglounge vs Hwoarang | 11–15 | 42.31% |
| Psgaminglounge vs Eddy | 13–13 | 50.00% |
| Psgaminglounge vs Dragunov | 13–11 | 54.17% |
| Psgaminglounge vs Bryan | 9–11 | 45.00% |
| Psgaminglounge vs Law | 10–7 | 58.82% |
| Psgaminglounge vs Victor | 7–10 | 41.18% |
| Psgaminglounge vs Raven | 9–8 | 52.94% |
| Psgaminglounge vs Clive | 5–12 | 29.41% |
| Psgaminglounge vs Azucena | 5–11 | 31.25% |
| Psgaminglounge vs Lee | 6–9 | 40.00% |
| Psgaminglounge vs Reina | 7–8 | 46.67% |
| Psgaminglounge vs Lars | 8–6 | 57.14% |
| Psgaminglounge vs Nina | 8–6 | 57.14% |
| Psgaminglounge vs Jin | 7–6 | 53.85% |
| Psgaminglounge vs Asuka | 5–8 | 38.46% |
| Psgaminglounge vs Anna | 4–9 | 30.77% |
| Psgaminglounge vs Lili | 4–7 | 36.36% |
| Psgaminglounge vs Jun | 5–6 | 45.45% |
| Psgaminglounge vs Armor King | 3–8 | 27.27% |
| Psgaminglounge vs Kazuya | 3–7 | 30.00% |
| Psgaminglounge vs Paul | 2–7 | 22.22% |
| Psgaminglounge vs Yoshimitsu | 3–6 | 33.33% |
| Psgaminglounge vs Lidia | 3–6 | 33.33% |
| Psgaminglounge vs Heihachi | 3–5 | 37.50% |
| Psgaminglounge vs Leo | 1–6 | 14.29% |
| Psgaminglounge vs Alisa | 4–3 | 57.14% |
| Psgaminglounge vs Leroy | 3–4 | 42.86% |
| Psgaminglounge vs Devil Jin | 4–2 | 66.67% |
| Psgaminglounge vs Jack-8 | 0–4 | 0.00% |
| Psgaminglounge vs Feng | 1–3 | 25.00% |
| Psgaminglounge vs Claudio | 2–2 | 50.00% |
| Psgaminglounge vs Kuma | 1–3 | 25.00% |
| Psgaminglounge vs Xiaoyu | 0–3 | 0.00% |
| Psgaminglounge vs Zafina | 2–1 | 66.67% |
| Psgaminglounge vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.